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authorGangzheng Tong <tonggangzheng@gmail.com>2025-07-08 23:44:56 -0700
committerGitHub <noreply@github.com>2025-07-09 06:44:56 +0000
commit43d0c2100ef1a5df4b54525e50eb29fe7c39ec16 (patch)
tree25ec4fb9c726115f90bdaa9878f2f4ca372ad0a6 /tools/gfx-unit-test/get-cmd-queue-handle-test.cpp
parent00746bf09047cdf01c19dac513a532bcf3ed3ea3 (diff)
Convert gfx unit tests and examples to use slang-rhi (#7577)
* Port first gfx unit test to slang-rhi * port triangle example to use slang-rhi * port platform-test to slang-rhi * Update platform-test to throttle mouse move events * port gpu-printing example to use slang-rhi * port model-viewer example to use slang-rhi * port ray-tracing example to use slang-rhi * port ray-tracing pipeline example to use slang-rhi * port reflection parameter blocks example to use slang-rhi * port shader-object example to use slang-rhi * port shader-toy example to use slang-rhi * Port most of tests to slang-rhi * port link-time-constant-array-size to use slang-rhi * Fix tests and find matching tests in slang-rhi * port autodiff-texture * remove gfx target; port nv-aftermath-example * update include path for shader-cursor.h * Disabled 2 more ported tests * fix build error * remove gfx test * put slang-rhi (static-lib) before slang (shared) * format code (#7621) Co-authored-by: slangbot <186143334+slangbot@users.noreply.github.com> * add debug callback * format code (#7649) Co-authored-by: slangbot <186143334+slangbot@users.noreply.github.com> * Address review comments; revert back to use SLANG_CHECK_MSG --------- Co-authored-by: slangbot <ellieh+slangbot@nvidia.com> Co-authored-by: slangbot <186143334+slangbot@users.noreply.github.com>
Diffstat (limited to 'tools/gfx-unit-test/get-cmd-queue-handle-test.cpp')
-rw-r--r--tools/gfx-unit-test/get-cmd-queue-handle-test.cpp34
1 files changed, 18 insertions, 16 deletions
diff --git a/tools/gfx-unit-test/get-cmd-queue-handle-test.cpp b/tools/gfx-unit-test/get-cmd-queue-handle-test.cpp
index 82561f4a2..57e50b74b 100644
--- a/tools/gfx-unit-test/get-cmd-queue-handle-test.cpp
+++ b/tools/gfx-unit-test/get-cmd-queue-handle-test.cpp
@@ -1,31 +1,32 @@
#include "core/slang-basic.h"
#include "gfx-test-util.h"
-#include "gfx-util/shader-cursor.h"
-#include "slang-gfx.h"
+#include "slang-rhi/shader-cursor.h"
#include "unit-test/slang-unit-test.h"
+#include <slang-rhi.h>
+
#if SLANG_WINDOWS_FAMILY
#include <d3d12.h>
#endif
-using namespace gfx;
+using namespace rhi;
namespace gfx_test
{
void getQueueHandleTestImpl(IDevice* device, UnitTestContext* context)
{
- ICommandQueue::Desc queueDesc = {ICommandQueue::QueueType::Graphics};
- auto queue = device->createCommandQueue(queueDesc);
- InteropHandle handle;
+ ComPtr<ICommandQueue> queue;
+ GFX_CHECK_CALL_ABORT(device->getQueue(QueueType::Graphics, queue.writeRef()));
+ NativeHandle handle;
GFX_CHECK_CALL_ABORT(queue->getNativeHandle(&handle));
- if (device->getDeviceInfo().deviceType == gfx::DeviceType::Vulkan)
+ if (device->getInfo().deviceType == rhi::DeviceType::Vulkan)
{
- SLANG_CHECK(handle.handleValue != 0);
+ SLANG_CHECK(handle.value != 0);
}
#if SLANG_WINDOWS_FAMILY
else
{
- auto d3d12Queue = (ID3D12CommandQueue*)handle.handleValue;
+ auto d3d12Queue = (ID3D12CommandQueue*)handle.value;
Slang::ComPtr<IUnknown> testHandle1;
GFX_CHECK_CALL_ABORT(d3d12Queue->QueryInterface<IUnknown>(testHandle1.writeRef()));
Slang::ComPtr<ID3D12CommandQueue> testHandle2;
@@ -38,23 +39,24 @@ void getQueueHandleTestImpl(IDevice* device, UnitTestContext* context)
void getQueueHandleTestAPI(UnitTestContext* context, Slang::RenderApiFlag::Enum api)
{
- gfxEnableDebugLayer(context->enableDebugLayers);
+ if (context->enableDebugLayers)
+ getRHI()->enableDebugLayers();
if ((api & context->enabledApis) == 0)
{
SLANG_IGNORE_TEST;
}
Slang::ComPtr<IDevice> device;
- IDevice::Desc deviceDesc = {};
+ DeviceDesc deviceDesc = {};
switch (api)
{
case Slang::RenderApiFlag::D3D11:
- deviceDesc.deviceType = gfx::DeviceType::DirectX11;
+ deviceDesc.deviceType = rhi::DeviceType::D3D11;
break;
case Slang::RenderApiFlag::D3D12:
- deviceDesc.deviceType = gfx::DeviceType::DirectX12;
+ deviceDesc.deviceType = rhi::DeviceType::D3D12;
break;
case Slang::RenderApiFlag::Vulkan:
- deviceDesc.deviceType = gfx::DeviceType::Vulkan;
+ deviceDesc.deviceType = rhi::DeviceType::Vulkan;
break;
default:
SLANG_IGNORE_TEST;
@@ -63,14 +65,14 @@ void getQueueHandleTestAPI(UnitTestContext* context, Slang::RenderApiFlag::Enum
const char* searchPaths[] = {"", "../../tools/gfx-unit-test", "tools/gfx-unit-test"};
deviceDesc.slang.searchPathCount = (SlangInt)SLANG_COUNT_OF(searchPaths);
deviceDesc.slang.searchPaths = searchPaths;
- auto createDeviceResult = gfxCreateDevice(&deviceDesc, device.writeRef());
+ auto createDeviceResult = getRHI()->createDevice(deviceDesc, device.writeRef());
if (SLANG_FAILED(createDeviceResult))
{
SLANG_IGNORE_TEST;
}
// Ignore this test on swiftshader. Swiftshader seems to have a bug that causes the test
// to crash.
- if (Slang::String(device->getDeviceInfo().adapterName).toLower().contains("swiftshader"))
+ if (Slang::String(device->getInfo().adapterName).toLower().contains("swiftshader"))
{
SLANG_IGNORE_TEST;
}