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authorEllie Hermaszewska <ellieh@nvidia.com>2024-10-29 14:49:26 +0800
committerGitHub <noreply@github.com>2024-10-29 14:49:26 +0800
commitf65d756bff8d4c5cbc15bd0322a2ae8e6b896a21 (patch)
treeea1d61342cd29368e19135000ec2948813096205 /tools/gfx-unit-test/get-cmd-buffer-handle-test.cpp
parenta729c15e9dce9f5116a38afc66329ab2ca4cea54 (diff)
format
* format * Minor test fixes * enable checking cpp format in ci
Diffstat (limited to 'tools/gfx-unit-test/get-cmd-buffer-handle-test.cpp')
-rw-r--r--tools/gfx-unit-test/get-cmd-buffer-handle-test.cpp154
1 files changed, 72 insertions, 82 deletions
diff --git a/tools/gfx-unit-test/get-cmd-buffer-handle-test.cpp b/tools/gfx-unit-test/get-cmd-buffer-handle-test.cpp
index 120c331ed..cd9a401f7 100644
--- a/tools/gfx-unit-test/get-cmd-buffer-handle-test.cpp
+++ b/tools/gfx-unit-test/get-cmd-buffer-handle-test.cpp
@@ -1,9 +1,8 @@
-#include "tools/unit-test/slang-unit-test.h"
-
-#include "slang-gfx.h"
#include "gfx-test-util.h"
-#include "tools/gfx-util/shader-cursor.h"
+#include "slang-gfx.h"
#include "source/core/slang-basic.h"
+#include "tools/gfx-util/shader-cursor.h"
+#include "tools/unit-test/slang-unit-test.h"
#if SLANG_WINDOWS_FAMILY
#include <d3d12.h>
@@ -13,93 +12,84 @@ using namespace gfx;
namespace gfx_test
{
- void getBufferHandleTestImpl(IDevice* device, UnitTestContext* context)
- {
- // We need to create a transient heap in order to create a command buffer.
- Slang::ComPtr<ITransientResourceHeap> transientHeap;
- ITransientResourceHeap::Desc transientHeapDesc = {};
- transientHeapDesc.constantBufferSize = 4096;
- GFX_CHECK_CALL_ABORT(
- device->createTransientResourceHeap(transientHeapDesc, transientHeap.writeRef()));
-
- auto commandBuffer = transientHeap->createCommandBuffer();
- struct CloseComandBufferRAII
- {
- ICommandBuffer* m_commandBuffer;
- ~CloseComandBufferRAII()
- {
- m_commandBuffer->close();
- }
- } closeCommandBufferRAII{ commandBuffer };
- InteropHandle handle = {};
- GFX_CHECK_CALL_ABORT(commandBuffer->getNativeHandle(&handle));
- if (device->getDeviceInfo().deviceType == gfx::DeviceType::Vulkan)
- {
- SLANG_CHECK(handle.handleValue != 0);
- }
-#if SLANG_WINDOWS_FAMILY
- else
- {
- auto d3d12Handle = (ID3D12GraphicsCommandList*)handle.handleValue;
- Slang::ComPtr<IUnknown> testHandle1;
- GFX_CHECK_CALL_ABORT(d3d12Handle->QueryInterface<IUnknown>(testHandle1.writeRef()));
- Slang::ComPtr<ID3D12GraphicsCommandList> testHandle2;
- GFX_CHECK_CALL_ABORT(d3d12Handle->QueryInterface<ID3D12GraphicsCommandList>(testHandle2.writeRef()));
- SLANG_CHECK(d3d12Handle == testHandle2.get());
- }
-#endif
- }
+void getBufferHandleTestImpl(IDevice* device, UnitTestContext* context)
+{
+ // We need to create a transient heap in order to create a command buffer.
+ Slang::ComPtr<ITransientResourceHeap> transientHeap;
+ ITransientResourceHeap::Desc transientHeapDesc = {};
+ transientHeapDesc.constantBufferSize = 4096;
+ GFX_CHECK_CALL_ABORT(
+ device->createTransientResourceHeap(transientHeapDesc, transientHeap.writeRef()));
- void getBufferHandleTestAPI(UnitTestContext* context, Slang::RenderApiFlag::Enum api)
+ auto commandBuffer = transientHeap->createCommandBuffer();
+ struct CloseComandBufferRAII
+ {
+ ICommandBuffer* m_commandBuffer;
+ ~CloseComandBufferRAII() { m_commandBuffer->close(); }
+ } closeCommandBufferRAII{commandBuffer};
+ InteropHandle handle = {};
+ GFX_CHECK_CALL_ABORT(commandBuffer->getNativeHandle(&handle));
+ if (device->getDeviceInfo().deviceType == gfx::DeviceType::Vulkan)
{
- if ((api & context->enabledApis) == 0)
- {
- SLANG_IGNORE_TEST;
- }
- Slang::ComPtr<IDevice> device;
- IDevice::Desc deviceDesc = {};
- switch (api)
- {
- case Slang::RenderApiFlag::D3D11:
- deviceDesc.deviceType = gfx::DeviceType::DirectX11;
- break;
- case Slang::RenderApiFlag::D3D12:
- deviceDesc.deviceType = gfx::DeviceType::DirectX12;
- break;
- case Slang::RenderApiFlag::Vulkan:
- deviceDesc.deviceType = gfx::DeviceType::Vulkan;
- break;
- default:
- SLANG_IGNORE_TEST;
- }
- deviceDesc.slang.slangGlobalSession = context->slangGlobalSession;
- const char* searchPaths[] = { "", "../../tools/gfx-unit-test", "tools/gfx-unit-test" };
- deviceDesc.slang.searchPathCount = (SlangInt)SLANG_COUNT_OF(searchPaths);
- deviceDesc.slang.searchPaths = searchPaths;
- auto createDeviceResult = gfxCreateDevice(&deviceDesc, device.writeRef());
- if (SLANG_FAILED(createDeviceResult))
- {
- SLANG_IGNORE_TEST;
- }
- // Ignore this test on swiftshader. Swiftshader seems to have a bug that causes the test
- // to crash.
- if (Slang::String(device->getDeviceInfo().adapterName).toLower().contains("swiftshader"))
- {
- SLANG_IGNORE_TEST;
- }
- getBufferHandleTestImpl(device, context);
+ SLANG_CHECK(handle.handleValue != 0);
}
-
#if SLANG_WINDOWS_FAMILY
- SLANG_UNIT_TEST(getCmdBufferHandleD3D12)
+ else
{
- return getBufferHandleTestAPI(unitTestContext, Slang::RenderApiFlag::D3D12);
+ auto d3d12Handle = (ID3D12GraphicsCommandList*)handle.handleValue;
+ Slang::ComPtr<IUnknown> testHandle1;
+ GFX_CHECK_CALL_ABORT(d3d12Handle->QueryInterface<IUnknown>(testHandle1.writeRef()));
+ Slang::ComPtr<ID3D12GraphicsCommandList> testHandle2;
+ GFX_CHECK_CALL_ABORT(
+ d3d12Handle->QueryInterface<ID3D12GraphicsCommandList>(testHandle2.writeRef()));
+ SLANG_CHECK(d3d12Handle == testHandle2.get());
}
#endif
+}
- SLANG_UNIT_TEST(getCmdBufferHandleVulkan)
+void getBufferHandleTestAPI(UnitTestContext* context, Slang::RenderApiFlag::Enum api)
+{
+ if ((api & context->enabledApis) == 0)
+ {
+ SLANG_IGNORE_TEST;
+ }
+ Slang::ComPtr<IDevice> device;
+ IDevice::Desc deviceDesc = {};
+ switch (api)
+ {
+ case Slang::RenderApiFlag::D3D11: deviceDesc.deviceType = gfx::DeviceType::DirectX11; break;
+ case Slang::RenderApiFlag::D3D12: deviceDesc.deviceType = gfx::DeviceType::DirectX12; break;
+ case Slang::RenderApiFlag::Vulkan: deviceDesc.deviceType = gfx::DeviceType::Vulkan; break;
+ default: SLANG_IGNORE_TEST;
+ }
+ deviceDesc.slang.slangGlobalSession = context->slangGlobalSession;
+ const char* searchPaths[] = {"", "../../tools/gfx-unit-test", "tools/gfx-unit-test"};
+ deviceDesc.slang.searchPathCount = (SlangInt)SLANG_COUNT_OF(searchPaths);
+ deviceDesc.slang.searchPaths = searchPaths;
+ auto createDeviceResult = gfxCreateDevice(&deviceDesc, device.writeRef());
+ if (SLANG_FAILED(createDeviceResult))
+ {
+ SLANG_IGNORE_TEST;
+ }
+ // Ignore this test on swiftshader. Swiftshader seems to have a bug that causes the test
+ // to crash.
+ if (Slang::String(device->getDeviceInfo().adapterName).toLower().contains("swiftshader"))
{
- return getBufferHandleTestAPI(unitTestContext, Slang::RenderApiFlag::Vulkan);
+ SLANG_IGNORE_TEST;
}
+ getBufferHandleTestImpl(device, context);
+}
+
+#if SLANG_WINDOWS_FAMILY
+SLANG_UNIT_TEST(getCmdBufferHandleD3D12)
+{
+ return getBufferHandleTestAPI(unitTestContext, Slang::RenderApiFlag::D3D12);
+}
+#endif
+SLANG_UNIT_TEST(getCmdBufferHandleVulkan)
+{
+ return getBufferHandleTestAPI(unitTestContext, Slang::RenderApiFlag::Vulkan);
}
+
+} // namespace gfx_test