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authorYong He <yonghe@outlook.com>2021-10-20 07:18:03 -0700
committerGitHub <noreply@github.com>2021-10-20 10:18:03 -0400
commit8406244e27c142ea56c7a934b09e0b1cdace6afd (patch)
tree921e4bb9459b36cc66623e40612a75e3b3242924 /tools/gfx-unit-test/get-buffer-resource-handle-test.cpp
parentba081c89a60d6207a6534c2ad256945490196661 (diff)
Re-enable swiftshader. (#1984)
Ignore some gfx unit tests when using swiftshader. Co-authored-by: Yong He <yhe@nvidia.com>
Diffstat (limited to 'tools/gfx-unit-test/get-buffer-resource-handle-test.cpp')
-rw-r--r--tools/gfx-unit-test/get-buffer-resource-handle-test.cpp6
1 files changed, 6 insertions, 0 deletions
diff --git a/tools/gfx-unit-test/get-buffer-resource-handle-test.cpp b/tools/gfx-unit-test/get-buffer-resource-handle-test.cpp
index 35ad167f2..1b7aaa439 100644
--- a/tools/gfx-unit-test/get-buffer-resource-handle-test.cpp
+++ b/tools/gfx-unit-test/get-buffer-resource-handle-test.cpp
@@ -85,6 +85,12 @@ namespace gfx_test
{
SLANG_IGNORE_TEST;
}
+ // Ignore this test on swiftshader. Swiftshader seems to have a bug that causes the test
+ // to crash.
+ if (Slang::String(device->getDeviceInfo().adapterName).toLower().contains("swiftshader"))
+ {
+ SLANG_IGNORE_TEST;
+ }
getBufferResourceHandleTestImpl(device, context);
}