diff options
| author | Ellie Hermaszewska <ellieh@nvidia.com> | 2024-10-29 14:49:26 +0800 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2024-10-29 14:49:26 +0800 |
| commit | f65d756bff8d4c5cbc15bd0322a2ae8e6b896a21 (patch) | |
| tree | ea1d61342cd29368e19135000ec2948813096205 /tools/gfx-unit-test/existing-device-handle-test.cpp | |
| parent | a729c15e9dce9f5116a38afc66329ab2ca4cea54 (diff) | |
format
* format
* Minor test fixes
* enable checking cpp format in ci
Diffstat (limited to 'tools/gfx-unit-test/existing-device-handle-test.cpp')
| -rw-r--r-- | tools/gfx-unit-test/existing-device-handle-test.cpp | 254 |
1 files changed, 123 insertions, 131 deletions
diff --git a/tools/gfx-unit-test/existing-device-handle-test.cpp b/tools/gfx-unit-test/existing-device-handle-test.cpp index d6f66af84..03f924b5c 100644 --- a/tools/gfx-unit-test/existing-device-handle-test.cpp +++ b/tools/gfx-unit-test/existing-device-handle-test.cpp @@ -1,151 +1,143 @@ -#include "tools/unit-test/slang-unit-test.h" - -#include "slang-gfx.h" #include "gfx-test-util.h" -#include "tools/gfx-util/shader-cursor.h" +#include "slang-gfx.h" #include "source/core/slang-basic.h" +#include "tools/gfx-util/shader-cursor.h" +#include "tools/unit-test/slang-unit-test.h" using namespace gfx; namespace gfx_test { - void existingDeviceHandleTestImpl(IDevice* device, UnitTestContext* context) +void existingDeviceHandleTestImpl(IDevice* device, UnitTestContext* context) +{ + Slang::ComPtr<ITransientResourceHeap> transientHeap; + ITransientResourceHeap::Desc transientHeapDesc = {}; + transientHeapDesc.constantBufferSize = 4096; + GFX_CHECK_CALL_ABORT( + device->createTransientResourceHeap(transientHeapDesc, transientHeap.writeRef())); + + ComPtr<IShaderProgram> shaderProgram; + slang::ProgramLayout* slangReflection; + GFX_CHECK_CALL_ABORT(loadComputeProgram( + device, + shaderProgram, + "compute-trivial", + "computeMain", + slangReflection)); + + ComputePipelineStateDesc pipelineDesc = {}; + pipelineDesc.program = shaderProgram.get(); + ComPtr<gfx::IPipelineState> pipelineState; + GFX_CHECK_CALL_ABORT( + device->createComputePipelineState(pipelineDesc, pipelineState.writeRef())); + + const int numberCount = 4; + float initialData[] = {0.0f, 1.0f, 2.0f, 3.0f}; + IBufferResource::Desc bufferDesc = {}; + bufferDesc.sizeInBytes = numberCount * sizeof(float); + bufferDesc.format = gfx::Format::Unknown; + bufferDesc.elementSize = sizeof(float); + bufferDesc.allowedStates = ResourceStateSet( + ResourceState::ShaderResource, + ResourceState::UnorderedAccess, + ResourceState::CopyDestination, + ResourceState::CopySource); + bufferDesc.defaultState = ResourceState::UnorderedAccess; + bufferDesc.memoryType = MemoryType::DeviceLocal; + + ComPtr<IBufferResource> numbersBuffer; + GFX_CHECK_CALL_ABORT( + device->createBufferResource(bufferDesc, (void*)initialData, numbersBuffer.writeRef())); + + ComPtr<IResourceView> bufferView; + IResourceView::Desc viewDesc = {}; + viewDesc.type = IResourceView::Type::UnorderedAccess; + viewDesc.format = Format::Unknown; + GFX_CHECK_CALL_ABORT( + device->createBufferView(numbersBuffer, nullptr, viewDesc, bufferView.writeRef())); + + // We have done all the set up work, now it is time to start recording a command buffer for + // GPU execution. { - Slang::ComPtr<ITransientResourceHeap> transientHeap; - ITransientResourceHeap::Desc transientHeapDesc = {}; - transientHeapDesc.constantBufferSize = 4096; - GFX_CHECK_CALL_ABORT( - device->createTransientResourceHeap(transientHeapDesc, transientHeap.writeRef())); - - ComPtr<IShaderProgram> shaderProgram; - slang::ProgramLayout* slangReflection; - GFX_CHECK_CALL_ABORT(loadComputeProgram(device, shaderProgram, "compute-trivial", "computeMain", slangReflection)); - - ComputePipelineStateDesc pipelineDesc = {}; - pipelineDesc.program = shaderProgram.get(); - ComPtr<gfx::IPipelineState> pipelineState; - GFX_CHECK_CALL_ABORT( - device->createComputePipelineState(pipelineDesc, pipelineState.writeRef())); - - const int numberCount = 4; - float initialData[] = { 0.0f, 1.0f, 2.0f, 3.0f }; - IBufferResource::Desc bufferDesc = {}; - bufferDesc.sizeInBytes = numberCount * sizeof(float); - bufferDesc.format = gfx::Format::Unknown; - bufferDesc.elementSize = sizeof(float); - bufferDesc.allowedStates = ResourceStateSet( - ResourceState::ShaderResource, - ResourceState::UnorderedAccess, - ResourceState::CopyDestination, - ResourceState::CopySource); - bufferDesc.defaultState = ResourceState::UnorderedAccess; - bufferDesc.memoryType = MemoryType::DeviceLocal; - - ComPtr<IBufferResource> numbersBuffer; - GFX_CHECK_CALL_ABORT(device->createBufferResource( - bufferDesc, - (void*)initialData, - numbersBuffer.writeRef())); - - ComPtr<IResourceView> bufferView; - IResourceView::Desc viewDesc = {}; - viewDesc.type = IResourceView::Type::UnorderedAccess; - viewDesc.format = Format::Unknown; - GFX_CHECK_CALL_ABORT( - device->createBufferView(numbersBuffer, nullptr, viewDesc, bufferView.writeRef())); - - // We have done all the set up work, now it is time to start recording a command buffer for - // GPU execution. - { - ICommandQueue::Desc queueDesc = { ICommandQueue::QueueType::Graphics }; - auto queue = device->createCommandQueue(queueDesc); - - auto commandBuffer = transientHeap->createCommandBuffer(); - auto encoder = commandBuffer->encodeComputeCommands(); - - auto rootObject = encoder->bindPipeline(pipelineState); - - ShaderCursor rootCursor(rootObject); - // Bind buffer view to the root. - rootCursor.getPath("buffer").setResource(bufferView); - - encoder->dispatchCompute(1, 1, 1); - encoder->endEncoding(); - commandBuffer->close(); - queue->executeCommandBuffer(commandBuffer); - queue->waitOnHost(); - } - - compareComputeResult( - device, - numbersBuffer, - Slang::makeArray<float>(1.0f, 2.0f, 3.0f, 4.0f)); + ICommandQueue::Desc queueDesc = {ICommandQueue::QueueType::Graphics}; + auto queue = device->createCommandQueue(queueDesc); + + auto commandBuffer = transientHeap->createCommandBuffer(); + auto encoder = commandBuffer->encodeComputeCommands(); + + auto rootObject = encoder->bindPipeline(pipelineState); + + ShaderCursor rootCursor(rootObject); + // Bind buffer view to the root. + rootCursor.getPath("buffer").setResource(bufferView); + + encoder->dispatchCompute(1, 1, 1); + encoder->endEncoding(); + commandBuffer->close(); + queue->executeCommandBuffer(commandBuffer); + queue->waitOnHost(); } - void existingDeviceHandleTestAPI(UnitTestContext* context, Slang::RenderApiFlag::Enum api) + compareComputeResult(device, numbersBuffer, Slang::makeArray<float>(1.0f, 2.0f, 3.0f, 4.0f)); +} + +void existingDeviceHandleTestAPI(UnitTestContext* context, Slang::RenderApiFlag::Enum api) +{ + if ((api & context->enabledApis) == 0) { - if ((api & context->enabledApis) == 0) - { - SLANG_IGNORE_TEST; - } - Slang::ComPtr<IDevice> device; - IDevice::Desc deviceDesc = {}; - switch (api) - { - case Slang::RenderApiFlag::D3D12: - deviceDesc.deviceType = gfx::DeviceType::DirectX12; - break; - case Slang::RenderApiFlag::Vulkan: - deviceDesc.deviceType = gfx::DeviceType::Vulkan; - break; - case Slang::RenderApiFlag::CUDA: - deviceDesc.deviceType = gfx::DeviceType::CUDA; - break; - default: - SLANG_IGNORE_TEST; - } - deviceDesc.slang.slangGlobalSession = context->slangGlobalSession; - const char* searchPaths[] = { "", "../../tools/gfx-unit-test", "tools/gfx-unit-test" }; - deviceDesc.slang.searchPathCount = (SlangInt)SLANG_COUNT_OF(searchPaths); - deviceDesc.slang.searchPaths = searchPaths; - auto createDeviceResult = gfxCreateDevice(&deviceDesc, device.writeRef()); - if (SLANG_FAILED(createDeviceResult) || !device) - { - SLANG_IGNORE_TEST; - } - - IDevice::InteropHandles handles; - GFX_CHECK_CALL_ABORT(device->getNativeDeviceHandles(&handles)); - Slang::ComPtr<IDevice> testDevice; - IDevice::Desc testDeviceDesc = deviceDesc; - testDeviceDesc.existingDeviceHandles.handles[0] = handles.handles[0]; - if (api == Slang::RenderApiFlag::Vulkan) - { - testDeviceDesc.existingDeviceHandles.handles[1] = handles.handles[1]; - testDeviceDesc.existingDeviceHandles.handles[2] = handles.handles[2]; - } - auto createTestDeviceResult = gfxCreateDevice(&testDeviceDesc, testDevice.writeRef()); - if (SLANG_FAILED(createTestDeviceResult) || !device) - { - SLANG_IGNORE_TEST; - } - - existingDeviceHandleTestImpl(device, context); + SLANG_IGNORE_TEST; } - - SLANG_UNIT_TEST(existingDeviceHandleD3D12) + Slang::ComPtr<IDevice> device; + IDevice::Desc deviceDesc = {}; + switch (api) { - return existingDeviceHandleTestAPI(unitTestContext, Slang::RenderApiFlag::D3D12); + case Slang::RenderApiFlag::D3D12: deviceDesc.deviceType = gfx::DeviceType::DirectX12; break; + case Slang::RenderApiFlag::Vulkan: deviceDesc.deviceType = gfx::DeviceType::Vulkan; break; + case Slang::RenderApiFlag::CUDA: deviceDesc.deviceType = gfx::DeviceType::CUDA; break; + default: SLANG_IGNORE_TEST; + } + deviceDesc.slang.slangGlobalSession = context->slangGlobalSession; + const char* searchPaths[] = {"", "../../tools/gfx-unit-test", "tools/gfx-unit-test"}; + deviceDesc.slang.searchPathCount = (SlangInt)SLANG_COUNT_OF(searchPaths); + deviceDesc.slang.searchPaths = searchPaths; + auto createDeviceResult = gfxCreateDevice(&deviceDesc, device.writeRef()); + if (SLANG_FAILED(createDeviceResult) || !device) + { + SLANG_IGNORE_TEST; } - SLANG_UNIT_TEST(existingDeviceHandleVulkan) + IDevice::InteropHandles handles; + GFX_CHECK_CALL_ABORT(device->getNativeDeviceHandles(&handles)); + Slang::ComPtr<IDevice> testDevice; + IDevice::Desc testDeviceDesc = deviceDesc; + testDeviceDesc.existingDeviceHandles.handles[0] = handles.handles[0]; + if (api == Slang::RenderApiFlag::Vulkan) { - return existingDeviceHandleTestAPI(unitTestContext, Slang::RenderApiFlag::Vulkan); + testDeviceDesc.existingDeviceHandles.handles[1] = handles.handles[1]; + testDeviceDesc.existingDeviceHandles.handles[2] = handles.handles[2]; } -#if SLANG_WIN64 - SLANG_UNIT_TEST(existingDeviceHandleCUDA) + auto createTestDeviceResult = gfxCreateDevice(&testDeviceDesc, testDevice.writeRef()); + if (SLANG_FAILED(createTestDeviceResult) || !device) { - return existingDeviceHandleTestAPI(unitTestContext, Slang::RenderApiFlag::CUDA); + SLANG_IGNORE_TEST; } -#endif + + existingDeviceHandleTestImpl(device, context); +} + +SLANG_UNIT_TEST(existingDeviceHandleD3D12) +{ + return existingDeviceHandleTestAPI(unitTestContext, Slang::RenderApiFlag::D3D12); } + +SLANG_UNIT_TEST(existingDeviceHandleVulkan) +{ + return existingDeviceHandleTestAPI(unitTestContext, Slang::RenderApiFlag::Vulkan); +} +#if SLANG_WIN64 +SLANG_UNIT_TEST(existingDeviceHandleCUDA) +{ + return existingDeviceHandleTestAPI(unitTestContext, Slang::RenderApiFlag::CUDA); +} +#endif +} // namespace gfx_test |
