diff options
| author | Ellie Hermaszewska <ellieh@nvidia.com> | 2023-04-29 11:32:53 +0800 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2023-04-29 11:32:53 +0800 |
| commit | 5adecbe837d27cf4e0a554ae13a0338743a8cb4b (patch) | |
| tree | c1e791427a2b57165f950f5df264bbaca551ccaf /tools/gfx-unit-test/copy-texture-tests.cpp | |
| parent | 5df7ada451a993efff2b80bb1af2d8c7579ba00b (diff) | |
vkd3d and dxvk integration (#2823)
* Add d3d sources for linux builds
* Return NOT_IMPLEMENTED for shared handle support on Linux
* Enable DirectX api on Linux
* Do not report DX11 support without FXC
* Initial version of SynchAPI emulation
* Neaten dx library name handling
* Neaten and use posix-synchapi
* Add premake option for DirectX on Vulkan
* s/SLANG_ENABLE_VKD3D_PROTON/SLANG_ENABLE_VKD3D
* Skip failing tests on vkd3d
* Regenerate vs projects
* Silence unused var warning
Diffstat (limited to 'tools/gfx-unit-test/copy-texture-tests.cpp')
| -rw-r--r-- | tools/gfx-unit-test/copy-texture-tests.cpp | 11 |
1 files changed, 11 insertions, 0 deletions
diff --git a/tools/gfx-unit-test/copy-texture-tests.cpp b/tools/gfx-unit-test/copy-texture-tests.cpp index 6a9d39d22..0129dd818 100644 --- a/tools/gfx-unit-test/copy-texture-tests.cpp +++ b/tools/gfx-unit-test/copy-texture-tests.cpp @@ -744,12 +744,23 @@ namespace gfx_test template<typename T> void copyTextureTestImpl(IDevice* device, UnitTestContext* context) { + const bool isVkd3d = SLANG_ENABLE_VKD3D && + strcmp(device->getDeviceInfo().apiName, "Direct3D 12") == 0; + // Skip Type::Unknown and Type::Buffer as well as Format::Unknown // TODO: Add support for TextureCube for (uint32_t i = 2; i < (uint32_t)ITextureResource::Type::_Count - 1; ++i) { for (uint32_t j = 1; j < (uint32_t)Format::_Count; ++j) { + // Fails validation VUID-VkImageCreateInfo-imageCreateMaxMipLevels-02251 + if(isVkd3d && ((Format)j == Format::R32G32B32_TYPELESS || + (Format)j == Format::R32G32B32_FLOAT || + (Format)j == Format::R32G32B32_UINT || + (Format)j == Format::R32G32B32_SINT)) + { + continue; + } auto type = (ITextureResource::Type)i; auto format = (Format)j; auto validationFormat = getValidationTextureFormat(format); |
