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authorKai Yao <kyao@nvidia.com>2021-10-08 14:51:14 -0700
committerGitHub <noreply@github.com>2021-10-08 14:51:14 -0700
commit91e98efca508ea4455f415b9157452654476e1bc (patch)
tree28c87d75bb4994826963ad6d448a654aba7e167c /tools/gfx-unit-test/buffer-barrier-test.cpp
parentd541489efa698f726a1f450c0c400591835b3982 (diff)
Basic VK buffer barrier test (#1967)
* Allow specifying entry point name in gfx unit test util * Add buffer barrier test
Diffstat (limited to 'tools/gfx-unit-test/buffer-barrier-test.cpp')
-rw-r--r--tools/gfx-unit-test/buffer-barrier-test.cpp158
1 files changed, 158 insertions, 0 deletions
diff --git a/tools/gfx-unit-test/buffer-barrier-test.cpp b/tools/gfx-unit-test/buffer-barrier-test.cpp
new file mode 100644
index 000000000..4dd3aa9a8
--- /dev/null
+++ b/tools/gfx-unit-test/buffer-barrier-test.cpp
@@ -0,0 +1,158 @@
+#include "tools/unit-test/slang-unit-test.h"
+
+#include "slang-gfx.h"
+#include "gfx-test-util.h"
+#include "tools/gfx-util/shader-cursor.h"
+#include "source/core/slang-basic.h"
+
+using namespace gfx;
+
+namespace gfx_test
+{
+ struct Shader
+ {
+ ComPtr<IShaderProgram> program;
+ slang::ProgramLayout* reflection = nullptr;
+ ComputePipelineStateDesc pipelineDesc = {};
+ ComPtr<gfx::IPipelineState> pipelineState;
+ };
+
+ struct Buffer
+ {
+ IBufferResource::Desc desc;
+ ComPtr<IBufferResource> buffer;
+ ComPtr<IResourceView> view;
+ };
+
+ void createFloatBuffer(IDevice* device, Buffer& outBuffer, bool unorderedAccess, float* initialData, size_t elementCount)
+ {
+ outBuffer = {};
+ IBufferResource::Desc& bufferDesc = outBuffer.desc;
+ bufferDesc.sizeInBytes = elementCount * sizeof(float);
+ bufferDesc.format = gfx::Format::Unknown;
+ bufferDesc.elementSize = sizeof(float);
+ bufferDesc.defaultState = unorderedAccess ? ResourceState::UnorderedAccess : ResourceState::ShaderResource;
+ bufferDesc.cpuAccessFlags = AccessFlag::Write | AccessFlag::Read;
+ bufferDesc.allowedStates = ResourceStateSet(
+ ResourceState::ShaderResource,
+ ResourceState::CopyDestination,
+ ResourceState::CopySource);
+ if (unorderedAccess) bufferDesc.allowedStates.add(ResourceState::UnorderedAccess);
+
+ GFX_CHECK_CALL_ABORT(device->createBufferResource(
+ bufferDesc,
+ (void*)initialData,
+ outBuffer.buffer.writeRef()));
+
+ IResourceView::Desc viewDesc = {};
+ viewDesc.type = unorderedAccess ? IResourceView::Type::UnorderedAccess : IResourceView::Type::ShaderResource;
+ viewDesc.format = Format::Unknown;
+ GFX_CHECK_CALL_ABORT(device->createBufferView(outBuffer.buffer, viewDesc, outBuffer.view.writeRef()));
+ }
+
+ void barrierTestImpl(IDevice* device, UnitTestContext* context)
+ {
+ Slang::ComPtr<ITransientResourceHeap> transientHeap;
+ ITransientResourceHeap::Desc transientHeapDesc = {};
+ transientHeapDesc.constantBufferSize = 4096;
+ GFX_CHECK_CALL_ABORT(device->createTransientResourceHeap(transientHeapDesc, transientHeap.writeRef()));
+
+ Shader programA;
+ Shader programB;
+ GFX_CHECK_CALL_ABORT(loadComputeProgram(device, programA.program, "buffer-barrier-test", "computeA", programA.reflection));
+ GFX_CHECK_CALL_ABORT(loadComputeProgram(device, programB.program, "buffer-barrier-test", "computeB", programB.reflection));
+ programA.pipelineDesc.program = programA.program.get();
+ programB.pipelineDesc.program = programB.program.get();
+ GFX_CHECK_CALL_ABORT(device->createComputePipelineState(programA.pipelineDesc, programA.pipelineState.writeRef()));
+ GFX_CHECK_CALL_ABORT(device->createComputePipelineState(programB.pipelineDesc, programB.pipelineState.writeRef()));
+
+ float initialData[] = { 1.0f, 2.0f, 3.0f, 4.0f };
+ Buffer inputBuffer;
+ createFloatBuffer(device, inputBuffer, false, initialData, 4);
+
+ Buffer intermediateBuffer;
+ createFloatBuffer(device, intermediateBuffer, true, nullptr, 4);
+
+ Buffer outputBuffer;
+ createFloatBuffer(device, outputBuffer, true, nullptr, 4);
+
+ // We have done all the set up work, now it is time to start recording a command buffer for
+ // GPU execution.
+ {
+ ICommandQueue::Desc queueDesc = { ICommandQueue::QueueType::Graphics };
+ auto queue = device->createCommandQueue(queueDesc);
+
+ auto commandBuffer = transientHeap->createCommandBuffer();
+ auto encoder = commandBuffer->encodeComputeCommands();
+ auto resourceEncoder = commandBuffer->encodeResourceCommands();
+
+ // Write inputBuffer data to intermediateBuffer
+ auto rootObjectA = encoder->bindPipeline(programA.pipelineState);
+ ShaderCursor entryPointCursorA(rootObjectA->getEntryPoint(0));
+ entryPointCursorA.getPath("inBuffer").setResource(inputBuffer.view);
+ entryPointCursorA.getPath("outBuffer").setResource(intermediateBuffer.view);
+
+ encoder->dispatchCompute(1, 1, 1);
+
+ // Insert barrier to ensure writes to intermediateBuffer are complete before the next shader starts executing
+ auto bufferPtr = intermediateBuffer.buffer.get();
+ resourceEncoder->bufferBarrier(1, &bufferPtr, ResourceState::UnorderedAccess, ResourceState::ShaderResource);
+ resourceEncoder->endEncoding();
+
+ // Write intermediateBuffer to outputBuffer
+ auto rootObjectB = encoder->bindPipeline(programB.pipelineState);
+ ShaderCursor entryPointCursorB(rootObjectB->getEntryPoint(0));
+ entryPointCursorB.getPath("inBuffer").setResource(intermediateBuffer.view);
+ entryPointCursorB.getPath("outBuffer").setResource(outputBuffer.view);
+
+ encoder->dispatchCompute(1, 1, 1);
+ encoder->endEncoding();
+ commandBuffer->close();
+ queue->executeCommandBuffer(commandBuffer);
+ queue->wait();
+ }
+
+ compareComputeResult(
+ device,
+ outputBuffer.buffer,
+ Slang::makeArray<float>(11.0f, 12.0f, 13.0f, 14.0f));
+ }
+
+ void barrierTestAPI(UnitTestContext* context, Slang::RenderApiFlag::Enum api)
+ {
+ if ((api & context->enabledApis) == 0)
+ {
+ SLANG_IGNORE_TEST
+ }
+ Slang::ComPtr<IDevice> device;
+ IDevice::Desc deviceDesc = {};
+ switch (api)
+ {
+ case Slang::RenderApiFlag::D3D12:
+ deviceDesc.deviceType = gfx::DeviceType::DirectX12;
+ break;
+ case Slang::RenderApiFlag::Vulkan:
+ deviceDesc.deviceType = gfx::DeviceType::Vulkan;
+ break;
+ default:
+ SLANG_IGNORE_TEST
+ }
+ deviceDesc.slang.slangGlobalSession = context->slangGlobalSession;
+ const char* searchPaths[] = { "", "../../tools/gfx-unit-test", "tools/gfx-unit-test" };
+ deviceDesc.slang.searchPathCount = (SlangInt)SLANG_COUNT_OF(searchPaths);
+ deviceDesc.slang.searchPaths = searchPaths;
+ auto createDeviceResult = gfxCreateDevice(&deviceDesc, device.writeRef());
+ if (SLANG_FAILED(createDeviceResult))
+ {
+ SLANG_IGNORE_TEST
+ }
+
+ barrierTestImpl(device, context);
+ }
+
+ SLANG_UNIT_TEST(bufferBarrierVulkan)
+ {
+ barrierTestAPI(unitTestContext, Slang::RenderApiFlag::Vulkan);
+ }
+
+}