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authorYong He <yonghe@outlook.com>2019-01-28 10:48:10 -0800
committerGitHub <noreply@github.com>2019-01-28 10:48:10 -0800
commitf2579a60a3de45d5f48f1e1433ba736647988e8e (patch)
treefe9c11d126e8ee656726d92ff55d6be1e81c45c5 /tests
parent016f38981a52dd31aa4d3d35272c37f992a07862 (diff)
parent71f1750dea041cb19eb6f25def585085dd171915 (diff)
Merge pull request #806 from csyonghe/texture-fix
Add GLSL translation rules for SampleCmp and bit reinterpretation functions
Diffstat (limited to 'tests')
-rw-r--r--tests/cross-compile/glsl-samplecmp.slang6
1 files changed, 6 insertions, 0 deletions
diff --git a/tests/cross-compile/glsl-samplecmp.slang b/tests/cross-compile/glsl-samplecmp.slang
new file mode 100644
index 000000000..fbbc8b7c7
--- /dev/null
+++ b/tests/cross-compile/glsl-samplecmp.slang
@@ -0,0 +1,6 @@
+Texture2D shadowMap;
+SamplerComparisonState sampler;
+float4 main(float4 p : SV_POSITION)
+{
+ return shadowMap.SampleCmp(sampler, float2(0.0), 0.0);
+} \ No newline at end of file