diff options
| author | Gangzheng Tong <tonggangzheng@gmail.com> | 2025-07-11 13:16:10 -0700 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2025-07-11 20:16:10 +0000 |
| commit | e3afef145e67e74e054407606320be0e42a6aa63 (patch) | |
| tree | 991d21236c86402fd2b3ae380be46833c6d2938b /tests | |
| parent | eaaf0196c052055ff166a870e8f072dd02a6dcce (diff) | |
Fix metal segfault by check vectorValue before accessing (#7688)
* Check vectorValue before accessing
* Fix metal segfault by using IRElementExtract for general vector handling
Address review comments by replacing IRMakeVector-specific code with
IRElementExtract to handle any vector instruction type (IRIntCast, etc).
This makes the code more robust and fixes cases where float2(1,2)
creates IRIntCast instead of IRMakeVector.
Co-authored-by: Yong He <csyonghe@users.noreply.github.com>
* Fix sign comparison warning in metal legalize
Cast originalElementCount->getValue() to UInt to avoid comparison between signed and unsigned integers.
Co-authored-by: Yong He <csyonghe@users.noreply.github.com>
---------
Co-authored-by: Yong He <yonghe@outlook.com>
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
Co-authored-by: Yong He <csyonghe@users.noreply.github.com>
Diffstat (limited to 'tests')
| -rw-r--r-- | tests/metal/texture-store-vector.slang | 16 |
1 files changed, 16 insertions, 0 deletions
diff --git a/tests/metal/texture-store-vector.slang b/tests/metal/texture-store-vector.slang new file mode 100644 index 000000000..0f63b7ce3 --- /dev/null +++ b/tests/metal/texture-store-vector.slang @@ -0,0 +1,16 @@ +//TEST:SIMPLE(filecheck=CHECK): -target metal + +// Test that we can compile texture store operations with 2-component vectors +// without segfaulting. This reproduces the issue where legalizeImageStoreValue +// would crash when trying to expand a float2 to float4 for Metal texture writes. + +RWTexture2D<float2> output; + +[shader("compute")] +[numthreads(32, 32, 1)] +void computeMain(uint3 dispatchThreadID : SV_DispatchThreadID) +{ + // This should expand float2(1,2) to float4(1,2,0,0) + // CHECK: {{.*}}float4(1.0, 2.0, + output.Store(dispatchThreadID.xy, float2(1, 2)); +}
\ No newline at end of file |
