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| author | davli-nv <davli@nvidia.com> | 2025-07-11 17:46:22 -0700 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2025-07-12 00:46:22 +0000 |
| commit | d39590228241cb42d72f493f6f484c5ea93df934 (patch) | |
| tree | 46d07e781c7b601457e73fab38ac789bdc4ac810 /tests | |
| parent | e16b5ca61d32be4c34bdb52b58282e02873529f1 (diff) | |
Add WorkgroupCount function (#7734)
Fixes #7733
Copy gl_NumWorkGroups into hlsl.meta.slang as WorkgroupCount function so
that it can be used for GLSL and SPIR-V targets without GLSL syntax.
Also change WorkgroupSize function to allow use with mesh shading capability.
Update pipeline/rasterization/mesh/task-simple.slang to test it in task and mesh stages.
Diffstat (limited to 'tests')
| -rw-r--r-- | tests/pipeline/rasterization/mesh/task-simple.slang | 12 |
1 files changed, 8 insertions, 4 deletions
diff --git a/tests/pipeline/rasterization/mesh/task-simple.slang b/tests/pipeline/rasterization/mesh/task-simple.slang index 61cc6da3d..a85fce8c0 100644 --- a/tests/pipeline/rasterization/mesh/task-simple.slang +++ b/tests/pipeline/rasterization/mesh/task-simple.slang @@ -34,12 +34,14 @@ struct MeshPayload int exponent; }; -[numthreads(1, 1, 1)] +const static uint AMPLIFICATION_NUM_THREADS_X = 1; + +[numthreads(AMPLIFICATION_NUM_THREADS_X, 1, 1)] [shader("amplification")] void taskMain(in uint tig : SV_GroupIndex) { MeshPayload p; - p.exponent = 3; + p.exponent = select(AMPLIFICATION_NUM_THREADS_X == WorkgroupSize().x, 3, 0); DispatchMesh(1,1,1,p); } @@ -71,8 +73,10 @@ struct Vertex const static uint MAX_VERTS = 12; const static uint MAX_PRIMS = 4; +const static uint MESH_NUM_THREADS_X = 12; + [outputtopology("triangle")] -[numthreads(12, 1, 1)] +[numthreads(MESH_NUM_THREADS_X, 1, 1)] void meshMain( in uint tig : SV_GroupIndex, in payload MeshPayload meshPayload, @@ -88,7 +92,7 @@ void meshMain( if(tig < numVertices) { - const int tri = tig / 3; + const int tri = select(WorkgroupSize().x == MESH_NUM_THREADS_X, tig / 3, -1); verts[tig] = {float4(positions[tig % 3], 0, 1), colors[tig % 3], tri, int(pow(tri, meshPayload.exponent))}; } |
