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authorEllie Hermaszewska <ellieh@nvidia.com>2023-10-03 00:05:39 +0800
committerGitHub <noreply@github.com>2023-10-02 09:05:39 -0700
commitcea230bc686ef87db4cff47e367bbf824b90377d (patch)
tree4a99efe2c4a3a04a47842ce07f05953f1b1b5880 /tests
parentccf2611c024ab12dcccd978f3f501d4ee9fc52bc (diff)
Use const ref for mesh payload (#3254)
* Use const ref for mesh payload * Test mesh payload hlsl output
Diffstat (limited to 'tests')
-rw-r--r--tests/pipeline/rasterization/mesh/task-simple.slang4
1 files changed, 4 insertions, 0 deletions
diff --git a/tests/pipeline/rasterization/mesh/task-simple.slang b/tests/pipeline/rasterization/mesh/task-simple.slang
index 67bd729b1..58ec9a527 100644
--- a/tests/pipeline/rasterization/mesh/task-simple.slang
+++ b/tests/pipeline/rasterization/mesh/task-simple.slang
@@ -1,5 +1,6 @@
//TEST(compute):COMPARE_COMPUTE_EX(filecheck-buffer=CHECK): -task -output-using-type -dx12 -use-dxil -profile sm_6_6 -render-features mesh-shader
//TEST(compute):COMPARE_COMPUTE_EX(filecheck-buffer=CHECK): -task -output-using-type -vk -profile glsl_450+spirv_1_4 -render-features mesh-shader
+//TEST:SIMPLE(filecheck=HLSL):-target hlsl -entry meshMain -stage mesh
// To test a simple mesh shader, we'll generate 4 triangles, the vertices of
// each one will hold the triangle index and a value (the square). The fragment
@@ -69,6 +70,9 @@ const static uint MAX_PRIMS = 4;
void meshMain(
in uint tig : SV_GroupIndex,
in payload MeshPayload meshPayload,
+ // Check that we correctly generate the specific 'in payload' that HLSL
+ // requires:
+ // HLSL: , in payload MeshPayload
out Vertices<Vertex, MAX_VERTS> verts,
out Indices<uint3, MAX_PRIMS> triangles)
{