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authorjsmall-nvidia <jsmall@nvidia.com>2021-06-06 12:43:19 -0400
committerGitHub <noreply@github.com>2021-06-06 12:43:19 -0400
commitbbd6df7e5eb2c1d8811fbcd1ac37a86e2f9237bb (patch)
tree3652b7180aa1e78e50389c2bd682d53627723df0 /tests
parent688d5fa6eb2c7f5281e50ace1401737479911ebc (diff)
Fixed issue around 4xFloat16 texture on CUDA (#1874)
* #include an absolute path didn't work - because paths were taken to always be relative. * Fixes around Float16. Incorrect calculation of 'elementSize'.
Diffstat (limited to 'tests')
-rw-r--r--tests/compute/half-rw-texture-simple.slang3
1 files changed, 1 insertions, 2 deletions
diff --git a/tests/compute/half-rw-texture-simple.slang b/tests/compute/half-rw-texture-simple.slang
index 95f32c7ce..e5b5ec08e 100644
--- a/tests/compute/half-rw-texture-simple.slang
+++ b/tests/compute/half-rw-texture-simple.slang
@@ -8,8 +8,7 @@
//DISABLE_TEST(compute):COMPARE_COMPUTE_EX:-slang -compute -dx12 -profile cs_6_0 -use-dxil -output-using-type -shaderobj
// TODO(JS): Doesn't work on vk currently, because createTextureView not implemented on vk renderer
//DIABLE_TEST(compute, vulkan):COMPARE_COMPUTE_EX:-vk -compute -output-using-type -shaderobj
-// TODO(JS): Doesn't work on certain CI systems.
-//DISABLE_TEST(compute):COMPARE_COMPUTE_EX:-cuda -compute -output-using-type -shaderobj -render-features half
+//TEST(compute):COMPARE_COMPUTE_EX:-cuda -compute -output-using-type -shaderobj -render-features half
//TEST_INPUT: RWTexture2D(format=R_Float16, size=4, content = one, mipMaps = 1):name rwt2D
RWTexture2D<half> rwt2D;