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| author | jsmall-nvidia <jsmall@nvidia.com> | 2019-09-03 14:36:55 -0400 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2019-09-03 14:36:55 -0400 |
| commit | b5b3a8d36c09631cbd4cf236c0280a314436748d (patch) | |
| tree | 2ae5a848815c9bcdd4006eaa2f81a8317f5df2a9 /tests | |
| parent | ce5fd43b0c9c60ad85e7c5a54161b37897640ea6 (diff) | |
CPU uniform entry point params (#1041)
* * Made entry point parameters a separate entry point
* Made CPUMemoryBinding work with entry point parameters/initialize constant buffers
* Added isCPUOnly to bindings, because entry point parameters do not layout like constant buffer
* entry-point-uniform.slang works on CPU
* EntryPointParams -> UniformEntryPointParams
Updated CPU documentation.
* Update cpu-target.md to removed completed issues.
* Only allocate CPU buffers if the size is > 0.
Small update to cpu-target doc.
Diffstat (limited to 'tests')
| -rw-r--r-- | tests/compute/entry-point-uniform-params.slang | 9 |
1 files changed, 6 insertions, 3 deletions
diff --git a/tests/compute/entry-point-uniform-params.slang b/tests/compute/entry-point-uniform-params.slang index f91f7d146..e0c14ec93 100644 --- a/tests/compute/entry-point-uniform-params.slang +++ b/tests/compute/entry-point-uniform-params.slang @@ -3,6 +3,8 @@ // Confirm that `uniform` parameters on // entry points are allowed, and work as expected. +//DISABLE_TEST:CPU_REFLECTION: -profile cs_5_0 -entry computeMain -target cpp +//TEST(compute):COMPARE_COMPUTE_EX:-slang -compute -cpu //TEST(compute):COMPARE_COMPUTE_EX:-slang -compute //TEST(compute):COMPARE_COMPUTE_EX:-slang -compute -dx12 //TEST(compute, vulkan):COMPARE_COMPUTE_EX:-vk -compute @@ -25,16 +27,17 @@ struct Things // A shader parameter at global scope should be assigned // a register/binding before any related to the entry point. -//TEST_INPUT:cbuffer(data=[1 0 0 0]):dxbinding(0),glbinding(0) +//TEST_INPUT:cbuffer(data=[1 0 0 0]):dxbinding(0),glbinding(0),name=signs ConstantBuffer<Signs> signs; [numthreads(4, 1, 1)] void computeMain( -//TEST_INPUT:cbuffer(data=[2 0 0 0 3 0 0 0]):dxbinding(1),glbinding(1) +//TEST_INPUT:cbuffer(data=[2 0 0 0 3 0 0 0]):dxbinding(1),glbinding(1),name=stuff uniform Stuff stuff, +//TEST_INPUT:cbuffer(data=[3]):,isCPUOnly,name=things uniform Things things, -//TEST_INPUT:ubuffer(data=[0 0 0 0], stride=4):dxbinding(0),glbinding(2),out +//TEST_INPUT:ubuffer(data=[0 0 0 0], stride=4):dxbinding(0),glbinding(2),out,name=outputBuffer uniform RWStructuredBuffer<int> outputBuffer, uint3 dispatchThreadID : SV_DispatchThreadID) |
