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| author | Tim Foley <tim.foley.is@gmail.com> | 2017-09-21 11:20:57 -0700 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2017-09-21 11:20:57 -0700 |
| commit | b206af702cbc8cc42c73052ad690d69984ecd7b7 (patch) | |
| tree | 9738c2125766886b2e9a1eac7b437d7f0c0fbb7f /tests | |
| parent | 0116717524291491d09d924b236aabada4d40d07 (diff) | |
| parent | 289a71e7c3109a8f85fda5599d77230e5a4c90ee (diff) | |
Merge pull request #190 from tfoleyNV/use-warp-for-d3d11-tests
Use WARP for D3D rendering tests.
Diffstat (limited to 'tests')
| -rw-r--r-- | tests/render/render0.hlsl | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/tests/render/render0.hlsl b/tests/render/render0.hlsl index 5e04c7d63..e6849fe60 100644 --- a/tests/render/render0.hlsl +++ b/tests/render/render0.hlsl @@ -1,4 +1,4 @@ -//TEST(smoke,render):COMPARE_HLSL_RENDER: +//TEST(smoke):COMPARE_HLSL_RENDER: // Starting with a basic test for the ability to render stuff... cbuffer Uniforms |
