diff options
| author | cheneym2 <acheney@nvidia.com> | 2025-02-13 19:07:55 -0500 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2025-02-13 16:07:55 -0800 |
| commit | 944c19b408f20e6c5495678028f62e4e7040aa3b (patch) | |
| tree | 9e062c40fc0412c0eee0e4818a9703c5d5e21065 /tests | |
| parent | 4c8edd7fbe63100294301a2e210dad21e5263b8a (diff) | |
Add support for GLSL interface blocks (#6351)
Adds support for input GLSL interface blocks.
closes #5535
Co-authored-by: slangbot <186143334+slangbot@users.noreply.github.com>
Diffstat (limited to 'tests')
| -rw-r--r-- | tests/glsl/interface-block.glsl | 37 |
1 files changed, 37 insertions, 0 deletions
diff --git a/tests/glsl/interface-block.glsl b/tests/glsl/interface-block.glsl new file mode 100644 index 000000000..3d18db6c7 --- /dev/null +++ b/tests/glsl/interface-block.glsl @@ -0,0 +1,37 @@ +//TEST:SIMPLE(filecheck=CHECK_GLSL): -target glsl -stage fragment -entry fragmentMain -allow-glsl + +//CHECK_GLSL: layout(location = 0) +//CHECK_GLSL: out vec4 entryPointParam_fragmentMain_out1_0; + +//CHECK_GLSL: layout(location = 0) +//CHECK_GLSL: in vec2 vd_texcoord_0_0; + +//CHECK_GLSL: layout(location = 1) +//CHECK_GLSL: in vec2 vd_texcoord_1_0; + +//CHECK_GLSL: layout(location = 2) +//CHECK_GLSL: in vec4 vd_inner_texcoord_2_0; + +import glsl; + +#version 400 + +struct innerData +{ + vec4 texcoord_2; +}; + +in VertexData +{ + vec2 texcoord_0; + vec2 texcoord_1; + innerData inner; +} vd; + +out vec4 out1; + +void fragmentMain() +{ + out1 = vec4(vd.texcoord_0, vd.texcoord_1.x, vd.inner.texcoord_2.y); +} + |
