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| author | Dietrich Geisler <dag368@cornell.edu> | 2020-07-24 01:50:53 -0400 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2020-07-23 22:50:53 -0700 |
| commit | 7e952cde57719169bd8384427842cba033c9f80c (patch) | |
| tree | fa50d6c0fdea37e6b3538af57b0f11274d87d0b9 /tests | |
| parent | 61be38f39cc96ad9644f17f6ab8d262875e99e9e (diff) | |
CPU/GPU Compute Shader Example (#1451)
* CPU/GPU Compute Shader Example
This PR introduces an example to run a simple compute shader on the GPU
in the heterogeneous-hello-world example. All loading code is currently run in
C++, so the heterogeneity of this example is still a work in progress.
This change updates exactly this example, and so should not cause
issues elsewhere in the codebase.
* Small fix
* Added gfx to help the linker
* Added back the struct
* Updated premake to respect windows conditions
* Completely removed het-example
* Re-added example
Co-authored-by: Tim Foley <tfoleyNV@users.noreply.github.com>
Diffstat (limited to 'tests')
0 files changed, 0 insertions, 0 deletions
