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| author | jsmall-nvidia <jsmall@nvidia.com> | 2019-03-05 18:38:39 -0500 |
|---|---|---|
| committer | Tim Foley <tfoleyNV@users.noreply.github.com> | 2019-03-05 15:38:39 -0800 |
| commit | 325b721d1d488e2ea74d13d914ec1f31761989ea (patch) | |
| tree | 4df25aaffbbd2ae9d072aa2d79a73dc691c045eb /tests | |
| parent | dcd9e574782b87d6280f1db8ee9ba6dbb7c96c8b (diff) | |
Fix dx12 root sig mismatch on texture2d-gather.hlsl test (#879)
* Fix texture2d-gather test failure on dx12.
* Fix tab
Diffstat (limited to 'tests')
| -rw-r--r-- | tests/bugs/texture2d-gather.hlsl | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/tests/bugs/texture2d-gather.hlsl b/tests/bugs/texture2d-gather.hlsl index 3886472bd..63d036906 100644 --- a/tests/bugs/texture2d-gather.hlsl +++ b/tests/bugs/texture2d-gather.hlsl @@ -1,5 +1,6 @@ //TEST(smoke):COMPARE_HLSL_RENDER: //TEST_INPUT: Texture2D(size=16, content=chessboard, format=R_Float32):dxbinding(0),glbinding(0) +//TEST_INPUT: Sampler : dxbinding(0),glbinding(0) Texture2D<float> g_texture : register(t0); SamplerState g_sampler : register(s0); @@ -13,6 +14,7 @@ struct AssembledVertex { float3 position; float3 color; + float2 uv; }; // Vertex Shader |
