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authorjsmall-nvidia <jsmall@nvidia.com>2019-03-05 18:38:39 -0500
committerTim Foley <tfoleyNV@users.noreply.github.com>2019-03-05 15:38:39 -0800
commit325b721d1d488e2ea74d13d914ec1f31761989ea (patch)
tree4df25aaffbbd2ae9d072aa2d79a73dc691c045eb /tests
parentdcd9e574782b87d6280f1db8ee9ba6dbb7c96c8b (diff)
Fix dx12 root sig mismatch on texture2d-gather.hlsl test (#879)
* Fix texture2d-gather test failure on dx12. * Fix tab
Diffstat (limited to 'tests')
-rw-r--r--tests/bugs/texture2d-gather.hlsl2
1 files changed, 2 insertions, 0 deletions
diff --git a/tests/bugs/texture2d-gather.hlsl b/tests/bugs/texture2d-gather.hlsl
index 3886472bd..63d036906 100644
--- a/tests/bugs/texture2d-gather.hlsl
+++ b/tests/bugs/texture2d-gather.hlsl
@@ -1,5 +1,6 @@
//TEST(smoke):COMPARE_HLSL_RENDER:
//TEST_INPUT: Texture2D(size=16, content=chessboard, format=R_Float32):dxbinding(0),glbinding(0)
+//TEST_INPUT: Sampler : dxbinding(0),glbinding(0)
Texture2D<float> g_texture : register(t0);
SamplerState g_sampler : register(s0);
@@ -13,6 +14,7 @@ struct AssembledVertex
{
float3 position;
float3 color;
+ float2 uv;
};
// Vertex Shader