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authorjsmall-nvidia <jsmall@nvidia.com>2022-11-03 11:48:43 -0400
committerGitHub <noreply@github.com>2022-11-03 11:48:43 -0400
commit203b5d7a5014d7f140345567e065cbf57b57b819 (patch)
tree734e63f5b4c6c5f6dcf9d9f9a1069a67d43f29ef /tests
parent2e1c15f36b42374455228e37885bdb221f302050 (diff)
Disable HLSL2021 by default (#2488)
* #include an absolute path didn't work - because paths were taken to always be relative. * Disable SER tests and enabling HLSL2021 by default.
Diffstat (limited to 'tests')
-rw-r--r--tests/hlsl-intrinsic/shader-execution-reordering/hit-object-make-hit.slang2
-rw-r--r--tests/hlsl-intrinsic/shader-execution-reordering/hit-object-make-miss.slang2
-rw-r--r--tests/hlsl-intrinsic/shader-execution-reordering/hit-object-reorder-thread.slang2
-rw-r--r--tests/hlsl-intrinsic/shader-execution-reordering/hit-object-trace-ray.slang2
4 files changed, 4 insertions, 4 deletions
diff --git a/tests/hlsl-intrinsic/shader-execution-reordering/hit-object-make-hit.slang b/tests/hlsl-intrinsic/shader-execution-reordering/hit-object-make-hit.slang
index a754ff408..242faa7c4 100644
--- a/tests/hlsl-intrinsic/shader-execution-reordering/hit-object-make-hit.slang
+++ b/tests/hlsl-intrinsic/shader-execution-reordering/hit-object-make-hit.slang
@@ -1,6 +1,6 @@
// hit-object-make-hit.slang
-//TEST:SIMPLE: -target dxil -entry rayGenerationMain -stage raygeneration -profile sm_6_5 -DNV_SHADER_EXTN_SLOT=u0
+//DISABLE_TEST:SIMPLE: -target dxil -entry rayGenerationMain -stage raygeneration -profile sm_6_5 -DNV_SHADER_EXTN_SLOT=u0
//DISABLE_TEST(compute):COMPARE_COMPUTE:-d3d12 -output-using-type -use-dxil -profile sm_6_5 -render-feature ray-query
//DISABLE_TEST(compute):COMPARE_COMPUTE:-vk -output-using-type -render-feature ray-query
diff --git a/tests/hlsl-intrinsic/shader-execution-reordering/hit-object-make-miss.slang b/tests/hlsl-intrinsic/shader-execution-reordering/hit-object-make-miss.slang
index cf4262c53..b33554525 100644
--- a/tests/hlsl-intrinsic/shader-execution-reordering/hit-object-make-miss.slang
+++ b/tests/hlsl-intrinsic/shader-execution-reordering/hit-object-make-miss.slang
@@ -1,6 +1,6 @@
// hit-object-make-miss.slang
-//TEST:SIMPLE: -target dxil -entry computeMain -stage compute -profile sm_6_5 -DNV_SHADER_EXTN_SLOT=u0
+//DISABLE_TEST:SIMPLE: -target dxil -entry computeMain -stage compute -profile sm_6_5 -DNV_SHADER_EXTN_SLOT=u0
//DISABLE_TEST:COMPARE_COMPUTE_EX:-slang -compute -dx12 -output-using-type -profile sm_6_5 -nvapi-slot u0
//DISABLE_TEST(compute):COMPARE_COMPUTE:-d3d12 -output-using-type -use-dxil -profile sm_6_5 -render-feature ray-query
diff --git a/tests/hlsl-intrinsic/shader-execution-reordering/hit-object-reorder-thread.slang b/tests/hlsl-intrinsic/shader-execution-reordering/hit-object-reorder-thread.slang
index 766565c76..3dd5cad6b 100644
--- a/tests/hlsl-intrinsic/shader-execution-reordering/hit-object-reorder-thread.slang
+++ b/tests/hlsl-intrinsic/shader-execution-reordering/hit-object-reorder-thread.slang
@@ -1,6 +1,6 @@
// hit-object-reorder-thread.slang
-//TEST:SIMPLE: -target dxil -entry rayGenerationMain -stage raygeneration -profile sm_6_5 -DNV_SHADER_EXTN_SLOT=u0
+//DISABLE_TEST:SIMPLE: -target dxil -entry rayGenerationMain -stage raygeneration -profile sm_6_5 -DNV_SHADER_EXTN_SLOT=u0
//DISABLE_TEST(compute):COMPARE_COMPUTE:-d3d12 -output-using-type -use-dxil -profile sm_6_5 -render-feature ray-query
//DISABLE_TEST(compute):COMPARE_COMPUTE:-vk -output-using-type -render-feature ray-query
diff --git a/tests/hlsl-intrinsic/shader-execution-reordering/hit-object-trace-ray.slang b/tests/hlsl-intrinsic/shader-execution-reordering/hit-object-trace-ray.slang
index 6ddd80305..d17c67897 100644
--- a/tests/hlsl-intrinsic/shader-execution-reordering/hit-object-trace-ray.slang
+++ b/tests/hlsl-intrinsic/shader-execution-reordering/hit-object-trace-ray.slang
@@ -1,6 +1,6 @@
// hit-object-trace-ray.slang
-//TEST:SIMPLE: -target dxil -entry rayGenerationMain -stage raygeneration -profile sm_6_5 -DNV_SHADER_EXTN_SLOT=u0
+//DISABLE_TEST:SIMPLE: -target dxil -entry rayGenerationMain -stage raygeneration -profile sm_6_5 -DNV_SHADER_EXTN_SLOT=u0
//DISABLE_TEST(compute):COMPARE_COMPUTE:-d3d12 -output-using-type -use-dxil -profile sm_6_6 -render-feature ray-query
//DISABLE_TEST(compute):COMPARE_COMPUTE:-vk -output-using-type -render-feature ray-query