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| author | Yong He <yonghe@outlook.com> | 2024-12-04 21:19:25 -0800 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2024-12-05 13:19:25 +0800 |
| commit | bd50f9947905feb5199c7cfe29c640084f882199 (patch) | |
| tree | 17f259ccbfc320d139f63f5bcbdb28b4134dd2f5 /tests/spirv | |
| parent | 46aee66664732b85f50e377687182715b3ec89e7 (diff) | |
Make fvk-invert-y work on mesh shader ouptuts. (#5760)
Co-authored-by: Ellie Hermaszewska <ellieh@nvidia.com>
Diffstat (limited to 'tests/spirv')
| -rw-r--r-- | tests/spirv/mesh-shader-invert-y.slang | 24 |
1 files changed, 24 insertions, 0 deletions
diff --git a/tests/spirv/mesh-shader-invert-y.slang b/tests/spirv/mesh-shader-invert-y.slang new file mode 100644 index 000000000..e385167ae --- /dev/null +++ b/tests/spirv/mesh-shader-invert-y.slang @@ -0,0 +1,24 @@ +//TEST:SIMPLE(filecheck=CHECK): -target spirv -fvk-invert-y + +// CHECK: %[[CONST:[0-9]+]] = OpConstantComposite %v4float %float_0 %float_n1 %float_0 %float_0 +// CHECK: OpStore {{.*}} %[[CONST]] + +struct PS_IN +{ + float4 vPositionPs : SV_Position; +}; + +[ shader("mesh") ] +[ outputtopology( "line" ) ] +[ numthreads( 64, 1, 1 ) ] +void main( + uint nThreadId : SV_DispatchThreadID, + uint nGroupThreadId : SV_GroupThreadID, + uint nGroupId : SV_GroupID, + out vertices PS_IN outputVerts[ 128 ], + out indices uint2 outputIB[ 64 ] ) +{ + SetMeshOutputCounts( 128, 64 ); + + outputVerts[ 2 * nGroupThreadId ].vPositionPs = float4( 0, 1, 0, 0 ); +} |
