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| author | Yong He <yonghe@outlook.com> | 2023-09-26 23:56:06 -0700 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2023-09-27 14:56:06 +0800 |
| commit | ebe8ddefc48478307d5f206cd3e40c41d28a36e3 (patch) | |
| tree | 8e13977979909a26394eea532d8b95cd5ad0f6d1 /tests/spirv/scalar-buffer-packing.slang | |
| parent | c5c8cfbb360d9a763f549df48636effde839eacd (diff) | |
Various SPIRV fixes. (#3231)
* Various SPIRV fixes.
- Geometry shader support (WIP).
- Fix texture get dimension and load.
- Fold global GetElement(MakeArray/MakeVector) insts.
- Call spvopt to inline all functions.
- Translate OpImageSubscript.
- Emit struct member names and global variable names.
- Fix lowering of OpBitNot -> OpNot, instead of OpBitReverse.
* Fix test.
* Fix geometry shader.
* Fix geometry shader emit.
* Add atomic Image access test.
* Fix tests.
* don't fail if spirv-opt fails.
* Update comments.
* Fix test.
* Cleanups.
* indentation
---------
Co-authored-by: Yong He <yhe@nvidia.com>
Co-authored-by: Ellie Hermaszewska <ellieh@nvidia.com>
Diffstat (limited to 'tests/spirv/scalar-buffer-packing.slang')
| -rw-r--r-- | tests/spirv/scalar-buffer-packing.slang | 56 |
1 files changed, 56 insertions, 0 deletions
diff --git a/tests/spirv/scalar-buffer-packing.slang b/tests/spirv/scalar-buffer-packing.slang new file mode 100644 index 000000000..bc42cfa39 --- /dev/null +++ b/tests/spirv/scalar-buffer-packing.slang @@ -0,0 +1,56 @@ +// scalar-buffer-packing.slang +//TEST(compute, vulkan):COMPARE_COMPUTE_EX(filecheck-buffer=CHECK):-vk -compute +//TEST:SIMPLE(filecheck=SPIRV): -stage compute -entry computeMain -target spirv -emit-spirv-directly -force-glsl-scalar-layout +// Test ability to directly output SPIR-V + +//TEST_INPUT:set Uniforms.v0 = 1 +//TEST_INPUT:set Uniforms.v1 = { 1.0, 2.0, 3.0} + +cbuffer Uniforms +{ + bool v0; + float3 v1[3]; +} + +struct Val +{ + bool x; + int3 v1[2]; + [mutating] + void set(bool v) + { + x = v; + v1[0].x = 1; + v1[0].y = 2; + v1[0].z = 3; + v1[1].x = 4; + v1[1].y = 5; + v1[1].z = 6; + } +} + +//TEST_INPUT:set result = out ubuffer(data=[0 0 0 0 0 0 0 0 0 0 0 0], stride=4) +RWStructuredBuffer<Val> result; +[numthreads(1,1,1)] +void computeMain() +{ + // CHECK: 1 + // CHECK: 0 + // CHECK: 0 + // CHECK: 0 + // CHECK: 1 + // CHECK: 2 + // CHECK: 3 + // CHECK: 0 + // CHECK: 4 + // CHECK: 5 + // CHECK: 6 + + result[0].set(v0); +} + +// SPIRV: OpEntryPoint GLCompute + +// SPIRV-DAG: %[[STRUCTNAME:[A-Za-z0-9_]+]] = OpTypeStruct %int %_Array_natural_int32 + +// SPIRV-DAG: OpMemberDecorate %[[STRUCTNAME:[A-Za-z0-9_]+]] 1 Offset 4 |
