diff options
| author | Nils Hasenbanck <hasenbanck@users.noreply.github.com> | 2025-10-04 14:50:56 +0200 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2025-10-04 12:50:56 +0000 |
| commit | 3375cde1add65894b8f2e2780cc91ab4ccf6d8fb (patch) | |
| tree | 0b7bb910f096c7ec5b83b08b6b656729cadc754e /tests/spirv/pointer-from-user-guide.slang | |
| parent | 2491ac5f42d78d082d4afa6416906fad9b32ea80 (diff) | |
Respect isShadow() flag when setting depth type in SPIR-V backend (#8604)
This is important for SPIR-V targets that need to know if a texture is
designated as a depth texture or not (for example WebGPU).
I didn't change the default behavior for when isShadow() is not set,
since I didn't want to make the change too invasive.
Diffstat (limited to 'tests/spirv/pointer-from-user-guide.slang')
0 files changed, 0 insertions, 0 deletions
