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authorArielG-NV <159081215+ArielG-NV@users.noreply.github.com>2024-08-26 15:11:41 -0400
committerGitHub <noreply@github.com>2024-08-26 12:11:41 -0700
commite1c6fecd90142761aaecbf4e281beb87893fc531 (patch)
tree30cf06cf6a7ea4a55b2d3e4ecd5d4f13f1f31e60 /tests/spirv/cbuffer-dx-layout-4.slang
parent76999788902a8c50e8e5d0e867763e5ea2f10042 (diff)
Implement `-fvk-use-dx-layout` (#4912)
* Implement `-fvk-use-dx-layout` Fixes: #4126 Changes: * Added fvk-use-dx-layout * Modified `HLSLConstantBufferLayoutRulesImpl` for correctness (ex: Array is always 16 byte aligned) * Added kFXCShaderResourceLayoutRulesFamilyImpl and kFXCConstantBufferLayoutRulesFamilyImpl to handle fvk-use-dx-layout * Added `ConstantBufferLayoutRules` to manage constant buffer rules * Added `alignCompositeElementOfNonAggregate`/`alignCompositeElementOfAggregate` to handle forced alignment of composites for ConstantBuffers * `StructuredBuffer` rules are mostly equal to `scalar` layout, not much was needed to be changed to support this behavior. * seperate legacy constant buffer and how Slang does constant-buffer normally * undo an addition * remove accidental test * Address review and fix Address review and remove GLSL support since GLSL requires a seperate legalization (need to linearlize structs like with `legalizeMetalIR` to assign explicit offsets) * comments * remove aggregate and non-aggregate logic We don't need this distinction for the logic --------- Co-authored-by: Yong He <yonghe@outlook.com>
Diffstat (limited to 'tests/spirv/cbuffer-dx-layout-4.slang')
-rw-r--r--tests/spirv/cbuffer-dx-layout-4.slang52
1 files changed, 52 insertions, 0 deletions
diff --git a/tests/spirv/cbuffer-dx-layout-4.slang b/tests/spirv/cbuffer-dx-layout-4.slang
new file mode 100644
index 000000000..c7df18e28
--- /dev/null
+++ b/tests/spirv/cbuffer-dx-layout-4.slang
@@ -0,0 +1,52 @@
+// For some reason CI fails this compute test by not loading data correctly
+//IGNORE_TEST(compute, vulkan):COMPARE_COMPUTE_EX(filecheck-buffer=CHECK):-vk -compute -xslang -fvk-use-dx-layout
+//TEST:SIMPLE(filecheck=SPIRV): -target spirv -entry computeMain -stage compute -fvk-use-dx-layout
+
+//TEST_INPUT: set Test.v0 = 1;
+//TEST_INPUT: set Test.v1 = {2,3};
+//TEST_INPUT: set Test.v2 = 4;
+
+struct Int_wrapper
+{
+//SPIRV: Offset 0
+ uint v0;
+//SPIRV: Offset 4
+ uint v1;
+};
+
+cbuffer Test
+{
+//SPIRV: Offset 0
+ uint v0;
+
+//SPIRV: Offset 16
+// struct's always start on a new register
+ Int_wrapper v1;
+//SPIRV: Offset 24
+// Non-struct can pack with a partially filled register
+ uint v2;
+};
+
+//TEST_INPUT:ubuffer(data=[0 0 0 0 0], stride=4):out,name outputBuffer
+RWStructuredBuffer<int> outputBuffer;
+
+[shader("compute")]
+[numthreads(2, 2, 1)]
+void computeMain()
+{
+ // CHECK: 64
+
+ outputBuffer[1] = v0;
+ outputBuffer[2] = v1.v0;
+ outputBuffer[3] = v1.v1;
+ outputBuffer[4] = v2;
+
+
+
+ outputBuffer[0] = (true
+ && v0 == 1
+ && v1.v0 == 2
+ && v1.v1 == 3
+ && v2 == 4
+ ) ? 100 : 0;
+} \ No newline at end of file