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| author | Yong He <yonghe@outlook.com> | 2023-09-26 23:56:06 -0700 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2023-09-27 14:56:06 +0800 |
| commit | ebe8ddefc48478307d5f206cd3e40c41d28a36e3 (patch) | |
| tree | 8e13977979909a26394eea532d8b95cd5ad0f6d1 /tests/spirv/atomic-image-access.slang | |
| parent | c5c8cfbb360d9a763f549df48636effde839eacd (diff) | |
Various SPIRV fixes. (#3231)
* Various SPIRV fixes.
- Geometry shader support (WIP).
- Fix texture get dimension and load.
- Fold global GetElement(MakeArray/MakeVector) insts.
- Call spvopt to inline all functions.
- Translate OpImageSubscript.
- Emit struct member names and global variable names.
- Fix lowering of OpBitNot -> OpNot, instead of OpBitReverse.
* Fix test.
* Fix geometry shader.
* Fix geometry shader emit.
* Add atomic Image access test.
* Fix tests.
* don't fail if spirv-opt fails.
* Update comments.
* Fix test.
* Cleanups.
* indentation
---------
Co-authored-by: Yong He <yhe@nvidia.com>
Co-authored-by: Ellie Hermaszewska <ellieh@nvidia.com>
Diffstat (limited to 'tests/spirv/atomic-image-access.slang')
| -rw-r--r-- | tests/spirv/atomic-image-access.slang | 24 |
1 files changed, 24 insertions, 0 deletions
diff --git a/tests/spirv/atomic-image-access.slang b/tests/spirv/atomic-image-access.slang new file mode 100644 index 000000000..1fc7cd28f --- /dev/null +++ b/tests/spirv/atomic-image-access.slang @@ -0,0 +1,24 @@ +// atomic-image-access.slang +//TEST:SIMPLE(filecheck=CHECK): -target spirv -entry computeMain -stage compute -emit-spirv-directly + +// The executable test is disabled because it somehow doesn't work. Might be a gfx issue. +//TEST_DISABLED(compute, vulkan):COMPARE_COMPUTE_EX(filecheck-buffer=BUFFER):-vk -compute -output-using-type + +// Test direct SPIR-V emit on image atomics. + +//TEST_INPUT:set resultBuffer = out ubuffer(data=[0 0 0 0], stride=4) +RWStructuredBuffer<uint> resultBuffer; + +// TEST_INPUT: set tex = RWTexture2D(format=R32_UINT, size=4, content=zero, mipMaps = 1) +[vk::image_format("r32ui")] +RWTexture2D<uint> tex; + +[numthreads(1,1,1)] +void computeMain(uint3 dispatchThreadID : SV_DispatchThreadID) +{ + // CHECK: OpImageTexelPointer + InterlockedAdd(tex[uint2(0, 0)], 1); + uint oldVal; + InterlockedAdd(tex[uint2(0, 0)], 1, oldVal); + resultBuffer[0] = oldVal; +} |
