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authorYong He <yonghe@outlook.com>2023-09-26 23:56:06 -0700
committerGitHub <noreply@github.com>2023-09-27 14:56:06 +0800
commitebe8ddefc48478307d5f206cd3e40c41d28a36e3 (patch)
tree8e13977979909a26394eea532d8b95cd5ad0f6d1 /tests/spirv/array-uniform-param.slang
parentc5c8cfbb360d9a763f549df48636effde839eacd (diff)
Various SPIRV fixes. (#3231)
* Various SPIRV fixes. - Geometry shader support (WIP). - Fix texture get dimension and load. - Fold global GetElement(MakeArray/MakeVector) insts. - Call spvopt to inline all functions. - Translate OpImageSubscript. - Emit struct member names and global variable names. - Fix lowering of OpBitNot -> OpNot, instead of OpBitReverse. * Fix test. * Fix geometry shader. * Fix geometry shader emit. * Add atomic Image access test. * Fix tests. * don't fail if spirv-opt fails. * Update comments. * Fix test. * Cleanups. * indentation --------- Co-authored-by: Yong He <yhe@nvidia.com> Co-authored-by: Ellie Hermaszewska <ellieh@nvidia.com>
Diffstat (limited to 'tests/spirv/array-uniform-param.slang')
-rw-r--r--tests/spirv/array-uniform-param.slang40
1 files changed, 40 insertions, 0 deletions
diff --git a/tests/spirv/array-uniform-param.slang b/tests/spirv/array-uniform-param.slang
new file mode 100644
index 000000000..235e85bbd
--- /dev/null
+++ b/tests/spirv/array-uniform-param.slang
@@ -0,0 +1,40 @@
+// array-uniform-param.slang
+
+//TESTD:SIMPLE:-target spirv -entry computeMain -stage compute -emit-spirv-directly -force-glsl-scalar-layout
+//TEST(compute, vulkan):COMPARE_COMPUTE_EX(filecheck-buffer=BUFFER):-vk -compute -output-using-type
+
+// Test direct SPIR-V emit on arrays in uniforms.
+
+//TEST_INPUT:set resultBuffer = out ubuffer(data=[0 0 0 0], stride=4)
+RWStructuredBuffer<uint> resultBuffer;
+
+struct Data
+{
+ uint arr[4];
+}
+
+struct Data2
+{
+ uint arr[4u];
+}
+
+//TEST_INPUT: set Uniforms.d = new Data{{1,2,3,4}};
+//TEST_INPUT: set Uniforms.d2 = new Data2{{1,2,3,4}};
+
+cbuffer Uniforms
+{
+ Data d;
+ Data2 d2;
+}
+
+// BUFFER: 3
+
+[numthreads(4,1,1)]
+void computeMain(uint3 dispatchThreadID : SV_DispatchThreadID)
+{
+ uint threadId = dispatchThreadID.x;
+ uint result = d.arr[1];
+ var u2 = reinterpret<Data>(d2);
+ result += u2.arr[0];
+ resultBuffer[threadId] = result;
+}