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authorjsmall-nvidia <jsmall@nvidia.com>2020-08-24 15:23:40 -0400
committerGitHub <noreply@github.com>2020-08-24 15:23:40 -0400
commit4804753d4a2ec389cc6ecd759f7ea712848fddf0 (patch)
tree0ac88b3da2aae7842cb8f71f55b79412716e8a60 /tests/slang-extension/atomic-float-byte-address-buffer.slang
parent67ca54997d445e15891965b8d77561b9d10bb18c (diff)
RWByteAddressBuffer::InterlockedCompareExchangeU64 (#1513)
* First pass at incorporating nvapi into test harness. * D3d12 Atomic Float Add via NVAPI working * Dx12 atomic float appears to work. * Atomic float add on Dx12. * Added atomic64 feature addition to vk. Fix correct output for atomic-float-byte-address.slang * Disable atomic float failing tests. * Upgraded VK headers. * Detect atomic float availability on VK. * Try to get test working for in64 atomic. * Made HLSL prelude controlled via the render-test requirements. * Added -enable-nvapi to premake. * Fix D3D12Renderer when NVAPI is not available. * Small improvements to VKRenderer. * Improve atomic documentation in target-compatibility.md. * Fixed NVAPI working on D3D12. * Test for specific NVAPI features. * Remove requiredFeatures from Renderer::Desc as was ignored. Tried to document more around nvapiExtnSlot. * Readded requiredFeatures to Renderer::Desc * Improve comments in the tests. * Rename Fp32 -> F32 Added cas-int64-byte-address-buffer.slang test Co-authored-by: Tim Foley <tfoleyNV@users.noreply.github.com>
Diffstat (limited to 'tests/slang-extension/atomic-float-byte-address-buffer.slang')
-rw-r--r--tests/slang-extension/atomic-float-byte-address-buffer.slang6
1 files changed, 3 insertions, 3 deletions
diff --git a/tests/slang-extension/atomic-float-byte-address-buffer.slang b/tests/slang-extension/atomic-float-byte-address-buffer.slang
index 603b92d65..910fefdfe 100644
--- a/tests/slang-extension/atomic-float-byte-address-buffer.slang
+++ b/tests/slang-extension/atomic-float-byte-address-buffer.slang
@@ -30,12 +30,12 @@ void computeMain(uint3 dispatchThreadID : SV_DispatchThreadID)
//const float delta = anotherBuffer[idx & 3];
float previousValue = 0;
- workBuffer.InterlockedAddFp32((idx << 2), 1.0f, previousValue);
- //workBuffer.InterlockedAddFp32((idx ^ 2) << 2, 2.0f + delta);
+ workBuffer.InterlockedAddF32((idx << 2), 1.0f, previousValue);
+ //workBuffer.InterlockedAddF32((idx ^ 2) << 2, 2.0f + delta);
// The sum of values in anotherBuffer should also be added
//int anotherIdx = tid >> 2;
- //workBuffer.InterlockedAddFp32(anotherIdx << 2, delta);
+ //workBuffer.InterlockedAddF32(anotherIdx << 2, delta);
GroupMemoryBarrierWithGroupSync();