diff options
| author | jsmall-nvidia <jsmall@nvidia.com> | 2020-08-24 15:23:40 -0400 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2020-08-24 15:23:40 -0400 |
| commit | 4804753d4a2ec389cc6ecd759f7ea712848fddf0 (patch) | |
| tree | 0ac88b3da2aae7842cb8f71f55b79412716e8a60 /tests/slang-extension/atomic-float-byte-address-buffer.slang | |
| parent | 67ca54997d445e15891965b8d77561b9d10bb18c (diff) | |
RWByteAddressBuffer::InterlockedCompareExchangeU64 (#1513)
* First pass at incorporating nvapi into test harness.
* D3d12 Atomic Float Add via NVAPI working
* Dx12 atomic float appears to work.
* Atomic float add on Dx12.
* Added atomic64 feature addition to vk.
Fix correct output for atomic-float-byte-address.slang
* Disable atomic float failing tests.
* Upgraded VK headers.
* Detect atomic float availability on VK.
* Try to get test working for in64 atomic.
* Made HLSL prelude controlled via the render-test requirements.
* Added -enable-nvapi to premake.
* Fix D3D12Renderer when NVAPI is not available.
* Small improvements to VKRenderer.
* Improve atomic documentation in target-compatibility.md.
* Fixed NVAPI working on D3D12.
* Test for specific NVAPI features.
* Remove requiredFeatures from Renderer::Desc as was ignored. Tried to document more around nvapiExtnSlot.
* Readded requiredFeatures to Renderer::Desc
* Improve comments in the tests.
* Rename Fp32 -> F32
Added cas-int64-byte-address-buffer.slang test
Co-authored-by: Tim Foley <tfoleyNV@users.noreply.github.com>
Diffstat (limited to 'tests/slang-extension/atomic-float-byte-address-buffer.slang')
| -rw-r--r-- | tests/slang-extension/atomic-float-byte-address-buffer.slang | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/tests/slang-extension/atomic-float-byte-address-buffer.slang b/tests/slang-extension/atomic-float-byte-address-buffer.slang index 603b92d65..910fefdfe 100644 --- a/tests/slang-extension/atomic-float-byte-address-buffer.slang +++ b/tests/slang-extension/atomic-float-byte-address-buffer.slang @@ -30,12 +30,12 @@ void computeMain(uint3 dispatchThreadID : SV_DispatchThreadID) //const float delta = anotherBuffer[idx & 3]; float previousValue = 0; - workBuffer.InterlockedAddFp32((idx << 2), 1.0f, previousValue); - //workBuffer.InterlockedAddFp32((idx ^ 2) << 2, 2.0f + delta); + workBuffer.InterlockedAddF32((idx << 2), 1.0f, previousValue); + //workBuffer.InterlockedAddF32((idx ^ 2) << 2, 2.0f + delta); // The sum of values in anotherBuffer should also be added //int anotherIdx = tid >> 2; - //workBuffer.InterlockedAddFp32(anotherIdx << 2, delta); + //workBuffer.InterlockedAddF32(anotherIdx << 2, delta); GroupMemoryBarrierWithGroupSync(); |
