diff options
| author | Tim Foley <tfoley@nvidia.com> | 2017-07-23 18:22:30 -0700 |
|---|---|---|
| committer | Tim Foley <tfoley@nvidia.com> | 2017-07-23 18:37:52 -0700 |
| commit | d4cfe5781284551d7c5ccf2cf1d28a86211bb1df (patch) | |
| tree | 977c7923635dcbb57716a38cde82b75736841936 /tests/rewriter/resources-in-structs.glsl | |
| parent | 376e61abe84ed386df7aa28867c1aeb5f52881ca (diff) | |
Work around glslang issue 988
The basic bug there is that if you have a member of `struct` type in a `uniform` block and then pass a reference to that member directly to a call:
```
struct Foo { vec4 bar; };
uniform U { Foo foo; };
void main() { doSomething(foo); }
```
then glslang generates invalid SPIR-V which seems to cause an issue for some drivers.
This change works around the problem by detecting cases where an argument to a function call is a reference to `uniform` block member (of `struct` type) and then rewrites the code to move that value to a temporary before the call.
Diffstat (limited to 'tests/rewriter/resources-in-structs.glsl')
| -rw-r--r-- | tests/rewriter/resources-in-structs.glsl | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/tests/rewriter/resources-in-structs.glsl b/tests/rewriter/resources-in-structs.glsl index 6273e8720..206e4a8d8 100644 --- a/tests/rewriter/resources-in-structs.glsl +++ b/tests/rewriter/resources-in-structs.glsl @@ -55,8 +55,9 @@ out vec4 color; void main() { + Material SLANG_tmp_0 = m; color = evaluateMaterial( - m, + SLANG_tmp_0, SLANG_parameterBlock_U_m_t, SLANG_parameterBlock_U_m_s, uv); } |
