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authorAnders Leino <aleino@nvidia.com>2025-03-12 13:44:57 +0200
committerGitHub <noreply@github.com>2025-03-12 13:44:57 +0200
commitf4d5372d3354e62770b076b47892b5172223e98a (patch)
tree48220e9716dd585ffa64635e977df2878fc63bdc /tests/render
parent7a942cfdc338d199b8e775d16b0b9b49699363d7 (diff)
Migrate render-test away from deprecated compile request API (#6514)
* Add a simple interface parameter test Since there's no documentation, it's nice to have a simple test case in order to experiment with this feature of the testing framework. * Add shader entry point attributes to tests * Fix specialization arguments for tests - Add some missing arguments - Rremove one extraneous argument. * Stop using deprecated compile request in render-test Use a session object instead of the deprecated compile request object. This closes issue #4760.
Diffstat (limited to 'tests/render')
-rw-r--r--tests/render/cross-compile-entry-point.slang2
-rw-r--r--tests/render/cross-compile0.hlsl2
-rw-r--r--tests/render/imported-parameters.hlsl2
-rw-r--r--tests/render/multiple-stage-io-locations-without-user-semantics.slang2
-rw-r--r--tests/render/multiple-stage-io-locations.slang2
-rw-r--r--tests/render/nointerpolation.hlsl2
-rw-r--r--tests/render/render0.hlsl2
7 files changed, 14 insertions, 0 deletions
diff --git a/tests/render/cross-compile-entry-point.slang b/tests/render/cross-compile-entry-point.slang
index d8cb687c5..3b5faa111 100644
--- a/tests/render/cross-compile-entry-point.slang
+++ b/tests/render/cross-compile-entry-point.slang
@@ -50,6 +50,7 @@ struct VertexStageOutput
float4 sv_position : SV_Position;
};
+[shader("vertex")]
VertexStageOutput vertexMain(VertexStageInput input)
{
VertexStageOutput output;
@@ -76,6 +77,7 @@ struct FragmentStageOutput
Fragment fragment : SV_Target;
};
+[shader("fragment")]
FragmentStageOutput fragmentMain(FragmentStageInput input)
{
FragmentStageOutput output;
diff --git a/tests/render/cross-compile0.hlsl b/tests/render/cross-compile0.hlsl
index 1d33b68bf..1820a17f0 100644
--- a/tests/render/cross-compile0.hlsl
+++ b/tests/render/cross-compile0.hlsl
@@ -45,6 +45,7 @@ struct VertexStageOutput
float4 sv_position : SV_Position;
};
+[shader("vertex")]
VertexStageOutput vertexMain(VertexStageInput input)
{
VertexStageOutput output;
@@ -71,6 +72,7 @@ struct FragmentStageOutput
Fragment fragment : SV_Target;
};
+[shader("fragment")]
FragmentStageOutput fragmentMain(FragmentStageInput input)
{
FragmentStageOutput output;
diff --git a/tests/render/imported-parameters.hlsl b/tests/render/imported-parameters.hlsl
index 495ff8da2..1ed27bfa0 100644
--- a/tests/render/imported-parameters.hlsl
+++ b/tests/render/imported-parameters.hlsl
@@ -38,6 +38,7 @@ struct VertexStageOutput
float4 sv_position : SV_Position;
};
+[shader("vertex")]
VertexStageOutput vertexMain(VertexStageInput input)
{
VertexStageOutput output;
@@ -64,6 +65,7 @@ struct FragmentStageOutput
Fragment fragment : SV_Target;
};
+[shader("fragment")]
FragmentStageOutput fragmentMain(FragmentStageInput input)
{
FragmentStageOutput output;
diff --git a/tests/render/multiple-stage-io-locations-without-user-semantics.slang b/tests/render/multiple-stage-io-locations-without-user-semantics.slang
index af0e3e39f..585b8e34e 100644
--- a/tests/render/multiple-stage-io-locations-without-user-semantics.slang
+++ b/tests/render/multiple-stage-io-locations-without-user-semantics.slang
@@ -31,6 +31,7 @@ struct VertexStageOutput
float4 sv_position : SV_Position;
};
+[shader("vertex")]
VertexStageOutput vertexMain(VertexStageInput input)
{
VertexStageOutput output;
@@ -58,6 +59,7 @@ struct FragmentStageOutput
Fragment fragment : SV_Target;
};
+[shader("fragment")]
FragmentStageOutput fragmentMain(FragmentStageInput input)
{
FragmentStageOutput output;
diff --git a/tests/render/multiple-stage-io-locations.slang b/tests/render/multiple-stage-io-locations.slang
index 9f74d1398..5e27a9cf1 100644
--- a/tests/render/multiple-stage-io-locations.slang
+++ b/tests/render/multiple-stage-io-locations.slang
@@ -32,6 +32,7 @@ struct VertexStageOutput
float4 sv_position : SV_Position;
};
+[shader("vertex")]
VertexStageOutput vertexMain(VertexStageInput input)
{
VertexStageOutput output;
@@ -59,6 +60,7 @@ struct FragmentStageOutput
Fragment fragment : SV_Target;
};
+[shader("fragment")]
FragmentStageOutput fragmentMain(FragmentStageInput input)
{
FragmentStageOutput output;
diff --git a/tests/render/nointerpolation.hlsl b/tests/render/nointerpolation.hlsl
index d514379d0..145bd3bed 100644
--- a/tests/render/nointerpolation.hlsl
+++ b/tests/render/nointerpolation.hlsl
@@ -41,6 +41,7 @@ struct VertexStageOutput
float4 sv_position : SV_Position;
};
+[shader("vertex")]
VertexStageOutput vertexMain(VertexStageInput input)
{
VertexStageOutput output;
@@ -66,6 +67,7 @@ struct FragmentStageOutput
Fragment fragment : SV_Target;
};
+[shader("fragment")]
FragmentStageOutput fragmentMain(FragmentStageInput input)
{
FragmentStageOutput output;
diff --git a/tests/render/render0.hlsl b/tests/render/render0.hlsl
index 90ca42430..9fd169b06 100644
--- a/tests/render/render0.hlsl
+++ b/tests/render/render0.hlsl
@@ -38,6 +38,7 @@ struct VertexStageOutput
float4 sv_position : SV_Position;
};
+[shader("vertex")]
VertexStageOutput vertexMain(VertexStageInput input)
{
VertexStageOutput output;
@@ -63,6 +64,7 @@ struct FragmentStageOutput
Fragment fragment : SV_Target;
};
+[shader("fragment")]
FragmentStageOutput fragmentMain(FragmentStageInput input)
{
FragmentStageOutput output;