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authorTim Foley <tfoleyNV@users.noreply.github.com>2017-10-18 11:08:47 -0700
committerGitHub <noreply@github.com>2017-10-18 11:08:47 -0700
commita12480fe49d5ba7c0a9c2ac63363dc76b599ddbd (patch)
tree6344dec2a432f2f5cb1cdd981d0aafe21ea6a443 /tests/render
parentf12c2552b3f494cbc8245edb90b32b93ca8a1539 (diff)
Work on IR-based cross-compilation (#222)
There are two big changes here: - Add logic during the initial IR cloning pass for an entry point + target that tries to pick the best possible version of any target-overloaded function. This allows us to pick the intrinsic version of `saturate()` when compiling for HLSL output, but then pick the non-intrinsic version (that is implemented in terms of `clamp()`) when targetting GLSL. - Add an initial specialization pass that tries to deal with generics. This required some fixing work to IR generation, so that we correctly generate explicit operations to specialize a generic for specific types (this is currently implemented as a `specialize` instruction that takes the generic to specialize plus a declaration-reference that represents the specialized form). With that work in place, we can scan for `specialize` instructions inside of non-generic functions, and use them to trigger generation of specialized code. We rely on the name-mangling scheme to help us find pre-existing specializations when possible. There are also a bunch of cleanups encountered along the way: - Don't use the explicit `layout(offset=...)` for uniforms, because it isn't supported by all current drivers. For now we will just assume that our layout rules compute the same values that the driver would for un-marked-up code. We can come back later and try to implement a workaround in the cases where this doesn't apply (e.g., by re-running the layout logic as part of emission, and dropping layout modifiers from variables that don't need explicit layout). - Fix some issues in IR dump printing so that we print function declarations more nicely. - Testing: print out failing pixel when image-diff fails
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