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authorNils Hasenbanck <hasenbanck@users.noreply.github.com>2025-10-04 14:50:56 +0200
committerGitHub <noreply@github.com>2025-10-04 12:50:56 +0000
commit3375cde1add65894b8f2e2780cc91ab4ccf6d8fb (patch)
tree0b7bb910f096c7ec5b83b08b6b656729cadc754e /tests/render/render0.hlsl.2.expected
parent2491ac5f42d78d082d4afa6416906fad9b32ea80 (diff)
Respect isShadow() flag when setting depth type in SPIR-V backend (#8604)
This is important for SPIR-V targets that need to know if a texture is designated as a depth texture or not (for example WebGPU). I didn't change the default behavior for when isShadow() is not set, since I didn't want to make the change too invasive.
Diffstat (limited to 'tests/render/render0.hlsl.2.expected')
0 files changed, 0 insertions, 0 deletions