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authorTim Foley <tfoley@nvidia.com>2017-06-26 09:32:40 -0700
committerTim Foley <tfoley@nvidia.com>2017-06-26 12:06:54 -0700
commit7d3bfe403362b294cc2a1f2607d51dfcd447aafd (patch)
tree4dac8dcdb29a0d8e74f78f12c0bbe63e669b2b0c /tests/render/pound-import.slang.h
parent3f316dcbd9274efc74f817cf36f17a511ff2e21e (diff)
Replace "auto-import" with `#import`
Right now `#import` only differs from `#include` in that it takes a string literal for a file name instead of a raw identifier (to which `.slang` gets appended). The next step is to make `#import` respect preprocessor state, while `__import` doesn't.
Diffstat (limited to 'tests/render/pound-import.slang.h')
-rw-r--r--tests/render/pound-import.slang.h21
1 files changed, 21 insertions, 0 deletions
diff --git a/tests/render/pound-import.slang.h b/tests/render/pound-import.slang.h
new file mode 100644
index 000000000..d53005688
--- /dev/null
+++ b/tests/render/pound-import.slang.h
@@ -0,0 +1,21 @@
+//TEST_IGNORE_FILE:
+
+// This file implements the "library" code
+// that both the HLSL and GLSL shaders share.
+//
+// This code is written in Slang (more or less
+// just HLSL), and will be translated as needed
+// for each of the targets.
+
+float3 transformColor(float3 color)
+{
+ float3 result;
+
+ result.x = sin(20.0 * (color.x + color.y));
+ result.y = saturate(cos(color.z * 30.0));
+ result.z = sin(color.x * color.y * color.z * 100.0);
+
+ result = 0.5 * (result + 1);
+
+ return result;
+} \ No newline at end of file