diff options
| author | Tim Foley <tfoley@nvidia.com> | 2017-06-26 09:32:40 -0700 |
|---|---|---|
| committer | Tim Foley <tfoley@nvidia.com> | 2017-06-26 12:06:54 -0700 |
| commit | 7d3bfe403362b294cc2a1f2607d51dfcd447aafd (patch) | |
| tree | 4dac8dcdb29a0d8e74f78f12c0bbe63e669b2b0c /tests/render/pound-import.slang.h | |
| parent | 3f316dcbd9274efc74f817cf36f17a511ff2e21e (diff) | |
Replace "auto-import" with `#import`
Right now `#import` only differs from `#include` in that it takes a string literal for a file name instead of a raw identifier (to which `.slang` gets appended).
The next step is to make `#import` respect preprocessor state, while `__import` doesn't.
Diffstat (limited to 'tests/render/pound-import.slang.h')
| -rw-r--r-- | tests/render/pound-import.slang.h | 21 |
1 files changed, 21 insertions, 0 deletions
diff --git a/tests/render/pound-import.slang.h b/tests/render/pound-import.slang.h new file mode 100644 index 000000000..d53005688 --- /dev/null +++ b/tests/render/pound-import.slang.h @@ -0,0 +1,21 @@ +//TEST_IGNORE_FILE: + +// This file implements the "library" code +// that both the HLSL and GLSL shaders share. +// +// This code is written in Slang (more or less +// just HLSL), and will be translated as needed +// for each of the targets. + +float3 transformColor(float3 color) +{ + float3 result; + + result.x = sin(20.0 * (color.x + color.y)); + result.y = saturate(cos(color.z * 30.0)); + result.z = sin(color.x * color.y * color.z * 100.0); + + result = 0.5 * (result + 1); + + return result; +}
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