diff options
| author | Tim Foley <tfoley@nvidia.com> | 2017-06-27 09:13:19 -0700 |
|---|---|---|
| committer | Tim Foley <tfoley@nvidia.com> | 2017-06-27 09:13:19 -0700 |
| commit | 996d4dc537272e36dde1d9c1110064d597fa212f (patch) | |
| tree | 8958b8c8848d2b7760a5b71ecef69574e4d9d6ab /tests/render/imported-parameters.slang | |
| parent | 8824b102a5dd5ac1f08daedd897b5994b1bf8b6d (diff) | |
Emit global-scope parameters from imported files.
This fixes up a bug in the earlier change that provided reflection for imported parameters; I'd failed to confirm that the code generation logic can handle imported parameters correctly.
The main fix was to have an `import` declaration automatically use the global-scope layout already determined, sine imported parameters will in general appear there.
Diffstat (limited to 'tests/render/imported-parameters.slang')
| -rw-r--r-- | tests/render/imported-parameters.slang | 23 |
1 files changed, 23 insertions, 0 deletions
diff --git a/tests/render/imported-parameters.slang b/tests/render/imported-parameters.slang new file mode 100644 index 000000000..7c444a67b --- /dev/null +++ b/tests/render/imported-parameters.slang @@ -0,0 +1,23 @@ +//TEST_IGNORE_FILE: + +// We are declaring the uniform shader parameters +// in this imported file, to ensure that they are +// emitted correctly. + +cbuffer Uniforms +{ + float4x4 modelViewProjection; +}; + +float3 transformColor(float3 color) +{ + float3 result; + + result.x = sin(20.0 * (color.x + color.y)); + result.y = saturate(cos(color.z * 30.0)); + result.z = sin(color.x * color.y * color.z * 100.0); + + result = 0.5 * (result + 1); + + return result; +}
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