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authorTim Foley <tfoleyNV@users.noreply.github.com>2017-12-15 14:26:58 -0800
committerGitHub <noreply@github.com>2017-12-15 14:26:58 -0800
commit46b68ed41daecfaf1761e299cf040156e0f65ac0 (patch)
tree678ac2ae7fcbe3d82dd56e1a0d68c5f235532d58 /tests/reflection/sample-index-input.hlsl
parent81c0cd872bcb94f1f05abc3b234d8918d237d77c (diff)
Add sample-rate-input detection for HLSL. (#312)
* Add sample-rate-input detection for HLSL. In the HLSL case, it is possible to do this detection entirely based on declared signatures (it doesn't have a dependency on code generation like the GLSL case does). I've added test cases for the two main ways that a shader can become sample rate: 1. Qualify a fragment input with `sample` 2. Accept an input with the `SV_SampleIndex` semantic In each case I nested the input inside a `struct` to try to match common HLSL idiom, and to make sure that we handle the nested case. This code is *not* robust against shaders that declare such an input and then never use it, but that is to be expected given the goals for Slang. * Fixup: add missing test output files
Diffstat (limited to 'tests/reflection/sample-index-input.hlsl')
-rw-r--r--tests/reflection/sample-index-input.hlsl15
1 files changed, 15 insertions, 0 deletions
diff --git a/tests/reflection/sample-index-input.hlsl b/tests/reflection/sample-index-input.hlsl
new file mode 100644
index 000000000..edb0690d6
--- /dev/null
+++ b/tests/reflection/sample-index-input.hlsl
@@ -0,0 +1,15 @@
+//TEST:REFLECTION:-profile ps_5_0 -target hlsl
+
+// Confirm that we register a shader as sample-rate when
+// it declares `SV_SampleIndex` as an input.
+
+struct PSInput
+{
+ float4 color : COLOR;
+ uint sampleIndex : SV_SampleIndex;
+};
+
+float4 main(PSInput input) : SV_Target
+{
+ return input.color;
+} \ No newline at end of file