diff options
| author | jsmall-nvidia <jsmall@nvidia.com> | 2023-06-27 11:28:14 -0400 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2023-06-27 11:28:14 -0400 |
| commit | 1b01ff909afa1eb6700c0dc947e679b9c3890880 (patch) | |
| tree | ac532105009303c65c5a6ad4f3dad8041c99e362 /tests/reflection/ptr/ptr-struct.slang | |
| parent | 4c9e4de4b68f2612a39e8783e9da89605ecf54e0 (diff) | |
Pointer layout support (#2930)
* WIP looking at reflection with pointers.
* Added GetPointerLayout.
* Initial test via reflection with layout of ptr type.
* WIP handles ptrs to types that have layout that hasn't been completed.
* Move tests to ptr.
* WIP try to take into account lowering correctly between AggTypeDecl and Type, but doesn't quite work.
* WIP a different path to handling recursive lowering problem with Ptr.
* Fix issues with reflection output.
* Small tidy.
* Fix for infinite recursion issue.
* Lower IRPointerTypeLayout
* Working with generics.
Has a hack to work around Layout around Ptr in IR.
The reflection around the generic - the name isn't much use, it should probably have the generic parameters, but that would require getName to do something more sophisticated.
* Fix issue around calling finishOuterGenerics to early.
* Remove feature/ptr test.
* Fix type legalization being an infinite loop with Ptr self referencing.
* Disable the pointer self reference test because produces an infintie loop on emit.
* Fixed comment based on review.
* Fix for issue with emit and pointers causing infinite recursion.
Diffstat (limited to 'tests/reflection/ptr/ptr-struct.slang')
| -rw-r--r-- | tests/reflection/ptr/ptr-struct.slang | 27 |
1 files changed, 27 insertions, 0 deletions
diff --git a/tests/reflection/ptr/ptr-struct.slang b/tests/reflection/ptr/ptr-struct.slang new file mode 100644 index 000000000..ee11ca240 --- /dev/null +++ b/tests/reflection/ptr/ptr-struct.slang @@ -0,0 +1,27 @@ +//TEST(64-bit):REFLECTION:-stage compute -no-codegen -target host-callable -entry computeMain + +struct AnotherStruct +{ + float a; + int b; + Ptr<int> ptrC; +}; + +struct SomeStruct +{ + Ptr<int> ptrInt; + int* ptrInt2; + int anInt; + AnotherStruct another; + Ptr<AnotherStruct> anotherPtr; +}; + +RWStructuredBuffer<SomeStruct> inputBuffer; + +RWStructuredBuffer<int> outputBuffer; + +[numthreads(4, 1, 1)] +void computeMain(uint3 dispatchThreadID : SV_DispatchThreadID) +{ + outputBuffer[dispatchThreadID.x] = int(dispatchThreadID.x); +}
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