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authorjsmall-nvidia <jsmall@nvidia.com>2023-06-27 11:28:14 -0400
committerGitHub <noreply@github.com>2023-06-27 11:28:14 -0400
commit1b01ff909afa1eb6700c0dc947e679b9c3890880 (patch)
treeac532105009303c65c5a6ad4f3dad8041c99e362 /tests/reflection/ptr/ptr-struct.slang
parent4c9e4de4b68f2612a39e8783e9da89605ecf54e0 (diff)
Pointer layout support (#2930)
* WIP looking at reflection with pointers. * Added GetPointerLayout. * Initial test via reflection with layout of ptr type. * WIP handles ptrs to types that have layout that hasn't been completed. * Move tests to ptr. * WIP try to take into account lowering correctly between AggTypeDecl and Type, but doesn't quite work. * WIP a different path to handling recursive lowering problem with Ptr. * Fix issues with reflection output. * Small tidy. * Fix for infinite recursion issue. * Lower IRPointerTypeLayout * Working with generics. Has a hack to work around Layout around Ptr in IR. The reflection around the generic - the name isn't much use, it should probably have the generic parameters, but that would require getName to do something more sophisticated. * Fix issue around calling finishOuterGenerics to early. * Remove feature/ptr test. * Fix type legalization being an infinite loop with Ptr self referencing. * Disable the pointer self reference test because produces an infintie loop on emit. * Fixed comment based on review. * Fix for issue with emit and pointers causing infinite recursion.
Diffstat (limited to 'tests/reflection/ptr/ptr-struct.slang')
-rw-r--r--tests/reflection/ptr/ptr-struct.slang27
1 files changed, 27 insertions, 0 deletions
diff --git a/tests/reflection/ptr/ptr-struct.slang b/tests/reflection/ptr/ptr-struct.slang
new file mode 100644
index 000000000..ee11ca240
--- /dev/null
+++ b/tests/reflection/ptr/ptr-struct.slang
@@ -0,0 +1,27 @@
+//TEST(64-bit):REFLECTION:-stage compute -no-codegen -target host-callable -entry computeMain
+
+struct AnotherStruct
+{
+ float a;
+ int b;
+ Ptr<int> ptrC;
+};
+
+struct SomeStruct
+{
+ Ptr<int> ptrInt;
+ int* ptrInt2;
+ int anInt;
+ AnotherStruct another;
+ Ptr<AnotherStruct> anotherPtr;
+};
+
+RWStructuredBuffer<SomeStruct> inputBuffer;
+
+RWStructuredBuffer<int> outputBuffer;
+
+[numthreads(4, 1, 1)]
+void computeMain(uint3 dispatchThreadID : SV_DispatchThreadID)
+{
+ outputBuffer[dispatchThreadID.x] = int(dispatchThreadID.x);
+} \ No newline at end of file