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authorTim Foley <tfoleyNV@users.noreply.github.com>2017-07-12 11:30:43 -0700
committerGitHub <noreply@github.com>2017-07-12 11:30:43 -0700
commit6101e483ae8ea9e10db2b5a9423af3cc7fafb710 (patch)
treea3d8f4f8873946f58111ae5e7f5034b071c1e824 /tests/reflection/multi-file-extra.hlsl
parent88f451cfafbf3a30033e750873c79f761b2bd1a5 (diff)
parent74963469a169b49d61196e3a3b33a903ea8bfede (diff)
Merge pull request #79 from tfoleyNV/sample-rate-reflection
Sample rate reflection
Diffstat (limited to 'tests/reflection/multi-file-extra.hlsl')
-rw-r--r--tests/reflection/multi-file-extra.hlsl4
1 files changed, 2 insertions, 2 deletions
diff --git a/tests/reflection/multi-file-extra.hlsl b/tests/reflection/multi-file-extra.hlsl
index 569ec2ce9..a5da70635 100644
--- a/tests/reflection/multi-file-extra.hlsl
+++ b/tests/reflection/multi-file-extra.hlsl
@@ -18,7 +18,7 @@ float4 use(float val) { return val; };
float4 use(float2 val) { return float4(val,0.0,0.0); };
float4 use(float3 val) { return float4(val,0.0); };
float4 use(float4 val) { return val; };
-float4 use(Texture2D t, SamplerState s) { return t.Sample(s, 0.0); }
+float4 use(Texture2D t, SamplerState s) { return t.SampleLevel(s, 0.0, 0.0); }
// Start with some parameters that will appear in both shaders
Texture2D sharedT;
@@ -51,7 +51,7 @@ Texture2D sharedTV;
Texture2D sharedTF;
-float4 main() : SV_Target
+float4 mainVS() : SV_Position
{
// Go ahead and use everything here, just to make sure things got placed correctly
return use(sharedT, sharedS)