diff options
| author | Tim Foley <tfoley@nvidia.com> | 2017-06-09 11:34:21 -0700 |
|---|---|---|
| committer | Tim Foley <tfoley@nvidia.com> | 2017-06-09 13:44:59 -0700 |
| commit | fcf83dbf9effab3bd98bad2b83b2468b7eb05cfd (patch) | |
| tree | 41047c94883b86ec085a81597391ce3ef557cd43 /tests/reflection/global-uniforms.hlsl | |
| parent | 52e8d4b9a27ab0060f874c3a63ab531847be35c0 (diff) | |
Initial import of code.
Diffstat (limited to 'tests/reflection/global-uniforms.hlsl')
| -rw-r--r-- | tests/reflection/global-uniforms.hlsl | 21 |
1 files changed, 21 insertions, 0 deletions
diff --git a/tests/reflection/global-uniforms.hlsl b/tests/reflection/global-uniforms.hlsl new file mode 100644 index 000000000..7845af4b6 --- /dev/null +++ b/tests/reflection/global-uniforms.hlsl @@ -0,0 +1,21 @@ +//TEST:SIMPLE:-profile ps_4_0 -target reflection-json + +// Confirm that we handle uniforms at global scope + + +float4 u; + +Texture2D t; +SamplerState s; + +cbuffer CB +{ + float4 v; +} + +float4 w; + +float4 main() : SV_Target +{ + return u + v + w + t.Sample(s, u.xy); +}
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