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| author | Alexey Panteleev <alpanteleev@nvidia.com> | 2022-05-18 10:57:37 -0700 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2022-05-18 10:57:37 -0700 |
| commit | 69cb6e8f300d77e74bd2c7dfe15d12e10b38f512 (patch) | |
| tree | c2d23f2883acb28407106a096b55c64111f098b1 /tests/reflection/cross-compile.slang | |
| parent | 1148564b9cdbbc8fec4fbecf65b0af60aa6af344 (diff) | |
Support for querying which parameters are used in emitted code (#2239)
See https://github.com/shader-slang/slang/issues/2213
Diffstat (limited to 'tests/reflection/cross-compile.slang')
| -rw-r--r-- | tests/reflection/cross-compile.slang | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/tests/reflection/cross-compile.slang b/tests/reflection/cross-compile.slang index 600f3ed0f..30b080c64 100644 --- a/tests/reflection/cross-compile.slang +++ b/tests/reflection/cross-compile.slang @@ -1,4 +1,4 @@ -//TEST(smoke):REFLECTION:-profile glsl_fragment -target glsl +//TEST(smoke):REFLECTION:-profile glsl_fragment -target glsl -no-codegen // Confirm that when targetting GLSL via cross compilation, // we use the Vulkan layout rules instead of HLSL ones |
