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| author | Tim Foley <tfoley@nvidia.com> | 2017-07-23 18:22:30 -0700 |
|---|---|---|
| committer | Tim Foley <tfoley@nvidia.com> | 2017-07-23 18:37:52 -0700 |
| commit | d4cfe5781284551d7c5ccf2cf1d28a86211bb1df (patch) | |
| tree | 977c7923635dcbb57716a38cde82b75736841936 /tests/preprocessor | |
| parent | 376e61abe84ed386df7aa28867c1aeb5f52881ca (diff) | |
Work around glslang issue 988
The basic bug there is that if you have a member of `struct` type in a `uniform` block and then pass a reference to that member directly to a call:
```
struct Foo { vec4 bar; };
uniform U { Foo foo; };
void main() { doSomething(foo); }
```
then glslang generates invalid SPIR-V which seems to cause an issue for some drivers.
This change works around the problem by detecting cases where an argument to a function call is a reference to `uniform` block member (of `struct` type) and then rewrites the code to move that value to a temporary before the call.
Diffstat (limited to 'tests/preprocessor')
0 files changed, 0 insertions, 0 deletions
