diff options
| author | Yong He <yonghe@outlook.com> | 2024-01-24 15:36:49 -0800 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2024-01-24 15:36:49 -0800 |
| commit | e7b6de334f320429462a0257e2191ccf3cbc9a0d (patch) | |
| tree | 7e2f6802a2f6fa5217903948efbd994b51e103b7 /tests/pipeline/rasterization/mesh/nested-component-write.slang.glsl | |
| parent | dd57306d951dbcaf6471659fcd1d2c37738f36d0 (diff) | |
[SPIRV] Support `globallycoherent` and `[vk::index()]`. (#3488)
* [SPIRV] Support `globallycoherent` modifier.
* Fix.
* Disable executable cooperative vector tests.
* Update expected failure.
* [SPIRV] Emit varying output index decoration.
* Add test.
* Update tests.
* Fix test.
* Emit `SpvExecutionModeEarlyFragmentTests`.
* Lower `StructuredBuffer<bool>`.
* Support globallycoherent on ByteAddressBuffer.
---------
Co-authored-by: Yong He <yhe@nvidia.com>
Diffstat (limited to 'tests/pipeline/rasterization/mesh/nested-component-write.slang.glsl')
| -rw-r--r-- | tests/pipeline/rasterization/mesh/nested-component-write.slang.glsl | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/tests/pipeline/rasterization/mesh/nested-component-write.slang.glsl b/tests/pipeline/rasterization/mesh/nested-component-write.slang.glsl index 4c70955a1..a372a868b 100644 --- a/tests/pipeline/rasterization/mesh/nested-component-write.slang.glsl +++ b/tests/pipeline/rasterization/mesh/nested-component-write.slang.glsl @@ -3,7 +3,7 @@ layout(row_major) uniform; layout(row_major) buffer; layout(location = 0) -out vec3 _S1[3]; +out vec3 verts_foo_bar_baz_color_0[3]; out gl_MeshPerVertexEXT { @@ -20,7 +20,7 @@ void main() if(gl_LocalInvocationIndex < 3U) { gl_MeshVerticesEXT[gl_LocalInvocationIndex].gl_Position = vec4(0.00000000000000000000, 0.00000000000000000000, 0.00000000000000000000, 1.00000000000000000000); - _S1[gl_LocalInvocationIndex] = vec3(1.00000000000000000000, 2.00000000000000000000, 3.00000000000000000000); + verts_foo_bar_baz_color_0[gl_LocalInvocationIndex] = vec3(1.00000000000000000000, 2.00000000000000000000, 3.00000000000000000000); } else { |
