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| author | Yong He <yonghe@outlook.com> | 2024-10-08 13:29:57 -0700 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2024-10-08 13:29:57 -0700 |
| commit | c42a9faad8d84f7bd05457d5f8e1fe45d6eecfa2 (patch) | |
| tree | f6b5a249074882755e0232b1c9560118b7ccd6b2 /tests/metal | |
| parent | 50f44c178de4c614dc45fc48938e6881c0373f6a (diff) | |
Overhaul docgen tool and setup CI to generate stdlib reference. (#5232)
* Overhaul docgen tool and setup CI to generate stdlib reference.
* Fix build error.
* Write parsed doc for all decls.
* fix.
* fix callout.
* Fix.
* Fix comment.
* Fix.
* Delete obsolete doc tests.
* Fix.
* Categorize functions and types.
* Fix CI.
* Update comments.
Diffstat (limited to 'tests/metal')
| -rw-r--r-- | tests/metal/texture-sampler-less.slang | 8 | ||||
| -rw-r--r-- | tests/metal/texture.slang | 8 |
2 files changed, 8 insertions, 8 deletions
diff --git a/tests/metal/texture-sampler-less.slang b/tests/metal/texture-sampler-less.slang index 70b805ce7..188b15469 100644 --- a/tests/metal/texture-sampler-less.slang +++ b/tests/metal/texture-sampler-less.slang @@ -30,7 +30,7 @@ SamplerCubeArray<float> tCubeArray; // Metal doc says "For depth texture types, T must be float." __generic<T : __BuiltinType, let sampleCount:int=0, let format:int=0> -typealias depth2d = __TextureImpl< +typealias depth2d = _Texture< T, __Shape2D, 0, // isArray @@ -43,7 +43,7 @@ typealias depth2d = __TextureImpl< >; __generic<T : __BuiltinType, let sampleCount:int=0, let format:int=0> -typealias depth2d_array = __TextureImpl< +typealias depth2d_array = _Texture< T, __Shape2D, 1, // isArray @@ -56,7 +56,7 @@ typealias depth2d_array = __TextureImpl< >; __generic<T : __BuiltinType, let sampleCount:int=0, let format:int=0> -typealias depthcube = __TextureImpl< +typealias depthcube = _Texture< T, __ShapeCube, 0, // isArray @@ -69,7 +69,7 @@ typealias depthcube = __TextureImpl< >; __generic<T : __BuiltinType, let sampleCount:int=0, let format:int=0> -typealias depthcube_array = __TextureImpl< +typealias depthcube_array = _Texture< T, __ShapeCube, 1, // isArray diff --git a/tests/metal/texture.slang b/tests/metal/texture.slang index a083f2ff5..37c8fa286 100644 --- a/tests/metal/texture.slang +++ b/tests/metal/texture.slang @@ -122,7 +122,7 @@ TextureCubeArray<uint16_t4> tCubeArray_u16; // Metal doc says "For depth texture types, T must be float." __generic<T : __BuiltinType, let sampleCount:int=0, let format:int=0> -typealias depth2d = __TextureImpl< +typealias depth2d = _Texture< T, __Shape2D, 0, // isArray @@ -135,7 +135,7 @@ typealias depth2d = __TextureImpl< >; __generic<T : __BuiltinType, let sampleCount:int=0, let format:int=0> -typealias depth2d_array = __TextureImpl< +typealias depth2d_array = _Texture< T, __Shape2D, 1, // isArray @@ -148,7 +148,7 @@ typealias depth2d_array = __TextureImpl< >; __generic<T : __BuiltinType, let sampleCount:int=0, let format:int=0> -typealias depthcube = __TextureImpl< +typealias depthcube = _Texture< T, __ShapeCube, 0, // isArray @@ -161,7 +161,7 @@ typealias depthcube = __TextureImpl< >; __generic<T : __BuiltinType, let sampleCount:int=0, let format:int=0> -typealias depthcube_array = __TextureImpl< +typealias depthcube_array = _Texture< T, __ShapeCube, 1, // isArray |
