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authorDarren Wihandi <65404740+fairywreath@users.noreply.github.com>2025-01-17 11:57:06 -0500
committerGitHub <noreply@github.com>2025-01-17 08:57:06 -0800
commit91430870a8a6ec2825969823b892a9c8a0d588ab (patch)
treefc78378a51cc1456729d61c0f8e7c9dbd8d6690d /tests/metal
parente743c17f72ab332f7eb467f02dd9567f3f8d3de0 (diff)
hoist entry point params for wgsl (#6116)
Co-authored-by: Yong He <yonghe@outlook.com>
Diffstat (limited to 'tests/metal')
-rw-r--r--tests/metal/nested-struct-fragment-input.slang4
-rw-r--r--tests/metal/stage-in-2.slang6
2 files changed, 4 insertions, 6 deletions
diff --git a/tests/metal/nested-struct-fragment-input.slang b/tests/metal/nested-struct-fragment-input.slang
index f70303306..77530f9fd 100644
--- a/tests/metal/nested-struct-fragment-input.slang
+++ b/tests/metal/nested-struct-fragment-input.slang
@@ -22,7 +22,7 @@
// METAL-NOT: [[ATTR3]]
// METAL-DAG: [[ATTR4:COARSEVERTEX_(1|2|3|4)]]
-// WGSL:struct FragmentStageInput
+// WGSL:struct pixelInput
// WGSL-DAG:@location(0) [[VAR0:[A-Za-z_0-9]+]]
// WGSL-DAG:@location(1) [[VAR1:[A-Za-z_0-9]+]]
// WGSL-DAG:@location(2) [[VAR2:[A-Za-z_0-9]+]]
@@ -78,7 +78,7 @@ float4 fragmentMain(FragmentStageInput input)
// METAL-DAG: {{.*}}->p3{{.*}}->p2{{.*}}->p1{{.*}}=
// METAL-DAG: {{.*}}->p3{{.*}}->p3{{.*}}->p1{{.*}}=
- // WGSL: var [[UnpackedInput:[A-Za-z_0-9]+]] : FragmentStageInput
+ // WGSL: var [[UnpackedInput:[A-Za-z_0-9]+]] : pixelInput
// WGSL-DAG: [[UnpackedInput]].{{[A-Za-z_0-9]+}}.{{[A-Za-z_0-9]+}} = [[InputVar]].[[VAR7]];
// WGSL-DAG: [[UnpackedInput]].{{[A-Za-z_0-9]+}}.{{[A-Za-z_0-9]+}}.{{[A-Za-z_0-9]+}} = [[InputVar]].[[VAR6]];
diff --git a/tests/metal/stage-in-2.slang b/tests/metal/stage-in-2.slang
index 5b885af49..6ee3b8c51 100644
--- a/tests/metal/stage-in-2.slang
+++ b/tests/metal/stage-in-2.slang
@@ -15,10 +15,8 @@
//WGSLSPIRV: %vertexMain = OpFunction %
//WGSLSPIRV: %fragmentMain = OpFunction %
-//WGSL: struct [[CoarseVertex:CoarseVertex[_0-9]*]]
-//WGSL-NEXT: {
-//WGSL-NEXT: @location(0) color
-//WGSL: fn fragmentMain({{.*}}[[CoarseVertex]]
+//WGSL: @location(0) output
+//WGSL: @location(0) color
// Uniform data to be passed from application -> shader.
cbuffer Uniforms