diff options
| author | James Helferty (NVIDIA) <jhelferty@nvidia.com> | 2025-09-30 14:21:27 -0400 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2025-09-30 18:21:27 +0000 |
| commit | 8086adc90b69f3199767c0617e2c429ce6b27f67 (patch) | |
| tree | cbc54d5dbb3ad13329abc49f3aabf25ee199b7d6 /tests/metal/texture-write.slang | |
| parent | ee5adb87050ae7c0b96056a67dddc5d48174e695 (diff) | |
Enable metal tests (#8446)
Enables all tests/metal/ tests that can be easily enabled.
These tests were not originally designed as render tests; they are
generally being enabled for pipecleaning purposes, and will not be
rigorously testing the corresponding funcitonality.
Where they cannot be enabled as render tests, and a metallib test wasn't
already enabled, a metallib test was enabled instead (where possible).
Fixes #7892
Diffstat (limited to 'tests/metal/texture-write.slang')
| -rw-r--r-- | tests/metal/texture-write.slang | 63 |
1 files changed, 38 insertions, 25 deletions
diff --git a/tests/metal/texture-write.slang b/tests/metal/texture-write.slang index 7967e1d16..48f5dfa6b 100644 --- a/tests/metal/texture-write.slang +++ b/tests/metal/texture-write.slang @@ -1,26 +1,32 @@ -//TEST:SIMPLE(filecheck=METAL): -stage compute -entry computeMain -target metal -DEMIT_SOURCE -//TEST:SIMPLE(filecheck=METALLIB): -stage compute -entry computeMain -target metallib +//DISABLE_TEST:SIMPLE(filecheck=METAL): -stage compute -entry computeMain -target metal -DEMIT_SOURCE +//DISABLE_TEST:SIMPLE(filecheck=METALLIB): -stage compute -entry computeMain -target metallib +//DISABLE_TEST(compute, metal):COMPARE_COMPUTE(filecheck-buffer=BUF):-metal -compute -entry computeMain -output-using-type +//TEST(compute, vulkan):COMPARE_COMPUTE(filecheck-buffer=BUF):-vk -compute -entry computeMain -output-using-type + +// Test framework has issues with RWTexture2D on Metal +// TODO: github issue #8454 + +//TEST_INPUT: ubuffer(data=[0 0 0 0], stride=4):out,name outputBuffer +RWStructuredBuffer<float4> outputBuffer; + // for some reason, metal textures dont have an overload for less-than-four component // writes, they need to be converted to 4-components in a legalize step, as the other components // get discarded + +//TEST_INPUT: RWTexture2D(format=R32Float, size=4, content=zero):name pWrites.tex1 +//TEST_INPUT: RWTexture2D(format=RG32Float, size=4, content=zero):name pWrites.tex2 +//TEST_INPUT: RWTexture2D(format=RGBA32Float, size=4, content=zero):name pWrites.tex4 +//TEST_INPUT: RWTexture2D(format=R32Float, size=4, content=zero, arrayLength=2):name pWrites.tex1Array +//TEST_INPUT: RWTexture2D(format=RG32Float, size=4, content=zero, arrayLength=2):name pWrites.tex2Array +//TEST_INPUT: RWTexture2D(format=RGBA32Float, size=4, content=zero, arrayLength=2):name pWrites.tex4Array struct TextureWrite { - //TEST_INPUT: RWTexture2D(size=4, content = zero):name t2D_f32 RWTexture2D<float> tex1; - //TEST_INPUT: RWTexture2D(size=4, content = zero):name t2D_f32v2 RWTexture2D<float2> tex2; - //TEST_INPUT: RWTexture2D(size=4, content = zero):name t2D_f32v3 - RWTexture2D<float3> tex3; - //TEST_INPUT: RWTexture2D(size=4, content = zero):name t2D_f32v4 RWTexture2D<float4> tex4; - //TEST_INPUT: RWTexture2DArray(size=4, content = zero):name t2D_f32 RWTexture2DArray<float> tex1Array; - //TEST_INPUT: RWTexture2DArray(size=4, content = zero):name t2D_f32v2 RWTexture2DArray<float2> tex2Array; - //TEST_INPUT: RWTexture2DArray(size=4, content = zero):name t2D_f32v3 - RWTexture2DArray<float3> tex3Array; - //TEST_INPUT: RWTexture2DArray(size=4, content = zero):name t2D_f32v4 RWTexture2DArray<float4> tex4Array; } ParameterBlock<TextureWrite> pWrites; @@ -31,27 +37,34 @@ void computeMain() // TODO: check for the type of first parameter to be a 4-component vector // METALLIB: call {{.*}}.write_texture_2d.v4f32( // METAL: .write( - pWrites.tex1[uint2(1, 1)] = 1; - // METALLIB: call {{.*}}.write_texture_2d.v4f32( - // METAL: .write( - pWrites.tex2[uint2(2, 2)] = float2(1, 2); + pWrites.tex1[uint2(0, 0)] = float(1); // METALLIB: call {{.*}}.write_texture_2d.v4f32( // METAL: .write( - pWrites.tex3[uint2(3, 3)] = float3(1, 2, 3); + pWrites.tex2[uint2(1, 1)] = float2(1, 2); // METALLIB: call {{.*}}.write_texture_2d.v4f32( // METAL: .write( - pWrites.tex4[uint2(4, 4)] = float4(1, 2, 3, 4); + pWrites.tex4[uint2(3, 3)] = float4(1, 2, 3, 4); // METALLIB: call {{.*}}.write_texture_2d_array.v4f32( // METAL: .write( - pWrites.tex1Array[uint3(1, 1, 1)] = 1; - // METALLIB: call {{.*}}.write_texture_2d_array.v4f32( - // METAL: .write( - pWrites.tex2Array[uint3(2, 2, 2)] = float2(1, 2); + pWrites.tex1Array[uint3(0, 0, 0)] = 1; // METALLIB: call {{.*}}.write_texture_2d_array.v4f32( // METAL: .write( - pWrites.tex3Array[uint3(3, 3, 3)] = float3(1, 2, 3); + pWrites.tex2Array[uint3(1, 1, 0)] = float2(1, 2); // METALLIB: call {{.*}}.write_texture_2d_array.v4f32( // METAL: .write( - pWrites.tex4Array[uint3(4, 4, 4)] = float4(1, 2, 3, 4); -}
\ No newline at end of file + pWrites.tex4Array[uint3(3, 3, 0)] = float4(1, 2, 3, 4); + + // BUF: 6.000000 + // BUF: 8.000000 + // BUF: 6.000000 + // BUF: 8.000000 + outputBuffer[0] = float4(0) + + float4(pWrites.tex1[uint2(0, 0)], 0, 0, 0) + + float4(pWrites.tex2[uint2(1, 1)], 0, 0) + + float4(pWrites.tex4[uint2(3, 3)]) + + float4(pWrites.tex1Array[uint3(0, 0, 0)], 0, 0, 0) + + float4(pWrites.tex2Array[uint3(1, 1, 0)], 0, 0) + + float4(pWrites.tex4Array[uint3(3, 3, 0)]) + ; +} |
