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| author | Ellie Hermaszewska <ellieh@nvidia.com> | 2024-12-03 03:45:04 +0800 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2024-12-02 11:45:04 -0800 |
| commit | 7aaf7009e2c6055a714ba4a93ab3dd73d2d2cdb7 (patch) | |
| tree | 17fbc14b5d032951c0c5af0b444ff08dc389d77d /tests/metal/nested-struct-fragment-input.slang | |
| parent | 0586e5ab478f7cfb1763d019eb014f2578106240 (diff) | |
Varying inputs and outputs for wgsl (#5669)
Closes https://github.com/shader-slang/slang/issues/5067
New tests, covering what's declared supported in the WGSL support docs
- tests/wgsl/semantic-coverage.slang
- tests/wgsl/semantic-depth.slang
- tests/wgsl/semantic-dispatch-thread-id.slang
- tests/wgsl/semantic-group-id.slang
- tests/wgsl/semantic-group-index.slang
- tests/wgsl/semantic-group-thread-id.slang
- tests/wgsl/semantic-instance-id.slang
- tests/wgsl/semantic-is-front-face.slang
- tests/wgsl/semantic-position.slang
- tests/wgsl/semantic-sample-index.slang
- tests/wgsl/semantic-vertex-id.slang
WGSL enabled existing tests:
- tests/compute/compile-time-loop.slang
- tests/compute/constexpr.slang
- tests/compute/discard-stmt.slang
- tests/metal/nested-struct-fragment-input.slang
- tests/metal/nested-struct-fragment-output.slang
- tests/metal/nested-struct-multi-entry-point-vertex.slang
- tests/metal/no-struct-vertex-output.slang
- tests/metal/sv_target-complex-1.slang
- tests/metal/sv_target-complex-2.slang
- tests/bugs/texture2d-gather.hlsl
- tests/render/cross-compile-entry-point.slang
- tests/render/nointerpolation.hlsl
- tests/render/render0.hlsl
- tests/render/cross-compile0.hlsl
- tests/render/imported-parameters.hlsl
- tests/render/unused-discard.hlsl
Can't be enabled due to missing wgsl features
- tests/compute/texture-sampling.slang
Co-authored-by: Yong He <yonghe@outlook.com>
Diffstat (limited to 'tests/metal/nested-struct-fragment-input.slang')
| -rw-r--r-- | tests/metal/nested-struct-fragment-input.slang | 11 |
1 files changed, 11 insertions, 0 deletions
diff --git a/tests/metal/nested-struct-fragment-input.slang b/tests/metal/nested-struct-fragment-input.slang index 727b5b1e5..a8c94e888 100644 --- a/tests/metal/nested-struct-fragment-input.slang +++ b/tests/metal/nested-struct-fragment-input.slang @@ -1,5 +1,6 @@ //TEST:SIMPLE(filecheck=METAL): -target metal -stage fragment -entry fragmentMain //TEST:SIMPLE(filecheck=METALLIB): -target metallib -stage fragment -entry fragmentMain +//TEST:SIMPLE(filecheck=WGSL): -target wgsl -stage fragment -entry fragmentMain // METAL: COARSEVERTEX_7 // METAL: COARSEVERTEX_6 @@ -63,6 +64,16 @@ float4 fragmentMain(FragmentStageInput input) // METAL-DAG: {{.*}}->p3{{.*}}->p2{{.*}}->p1{{.*}}= // METAL-DAG: {{.*}}->p3{{.*}}->p3{{.*}}->p1{{.*}}= + // WGSL-DAG: {{.*}}._S{{.*}}= + + // WGSL-DAG: {{.*}}.p2{{.*}}._S{{.*}}= + // WGSL-DAG: {{.*}}.p2{{.*}}.p2{{.*}}._S{{.*}}= + // WGSL-DAG: {{.*}}.p2{{.*}}.p3{{.*}}._S{{.*}}= + + // WGSL-DAG: {{.*}}.p3{{.*}}._S{{.*}}= + // WGSL-DAG: {{.*}}.p3{{.*}}.p2{{.*}}._S{{.*}}= + // WGSL-DAG: {{.*}}.p3{{.*}}.p3{{.*}}._S{{.*}}= + outputBuffer[0] = input.coarseVertex.p1 + input.coarseVertex.p2.p1 + +input.coarseVertex.p3.p1; return float4(0, 0, 0, 0); } |
