diff options
| author | Harsh Aggarwal (NVIDIA) <haaggarwal@nvidia.com> | 2025-08-01 14:48:53 +0530 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2025-08-01 09:18:53 +0000 |
| commit | bdda8a90cdd44ca822b21233ac988f92d1f20826 (patch) | |
| tree | 4f628776a047b2719aee676287b3adc9d4f68f7a /tests/metal/nested-parameter-block-reflection.slang | |
| parent | 7a133445ef82232a6961c25d09b79f45cd92e709 (diff) | |
Fix 7441: CUDA boolean vector layout to use 1-byte elements (#7862)
* Fix 7441: CUDA boolean vector layout to use 1-byte elements
Boolean vectors (bool1, bool2, bool3, bool4) were incorrectly implemented
as integer-based types using 4 bytes per element instead of actual 1-byte
boolean elements on CUDA targets.
Changes:
- Update CUDA prelude to define boolean vectors as structs with bool fields
instead of typedef aliases to integer vectors
- Implement CUDALayoutRulesImpl::GetVectorLayout to use 1-byte alignment
for boolean vectors, matching actual CUDA memory layout behavior
- Update make_bool functions to populate struct fields correctly
This ensures boolean vectors have the same memory layout as bool[4] arrays:
- bool1: 1 byte (was 4 bytes)
- bool2: 2 bytes (was 8 bytes)
- bool3: 3 bytes (was 12 bytes)
- bool4: 4 bytes (was 16 bytes)
Fixes memory layout mismatch between Slang reflection API and actual
CUDA compilation, achieving 75% memory savings for boolean vector usage.
* Fix CI issues -
Add and update associated functions and operators
* Make boolX same as uchar
* Use align construct on struct for boolX
* Improve Test case for robust alignment checks
* Formatting
* Disable selected slangpy tests
* add metal check which is slightly different than cuda
* Test-1
* Test-2
* Test-3
* Test-4
* ReflectionChange
* cleanup and update
* _slang_select with plain bool is needed for reverse-loop-checkpoint-test
Diffstat (limited to 'tests/metal/nested-parameter-block-reflection.slang')
| -rw-r--r-- | tests/metal/nested-parameter-block-reflection.slang | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/tests/metal/nested-parameter-block-reflection.slang b/tests/metal/nested-parameter-block-reflection.slang index a294755da..91c07b9c8 100644 --- a/tests/metal/nested-parameter-block-reflection.slang +++ b/tests/metal/nested-parameter-block-reflection.slang @@ -6,13 +6,13 @@ // CHECK: "binding": {"kind": "constantBuffer", "index": 0}, // CHECK:"name": "pdata", -// CHECK:"binding": {"kind": "uniform", "offset": 0, "size": 16} +// CHECK:"binding": {"kind": "uniform", "offset": 0, "size": 16, "elementStride": 4} // CHECK:"name": "tex", // Since we will apply MetalArgumentBufferTier2, 'tex' here will just be a uniform. // The pdata is a nested parameter block, so it will be a 64-bit device pointer which take // 8 bytes. So the offset of `tex` will be 8 bytes. -// CHECK:"binding": {"kind": "uniform", "offset": 8, "size": 8} +// CHECK:"binding": {"kind": "uniform", "offset": 8, "size": 8, "elementStride": 0} // Check that there will be only two bindings. |
