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authorHarsh Aggarwal (NVIDIA) <haaggarwal@nvidia.com>2025-04-07 13:26:11 +0530
committerGitHub <noreply@github.com>2025-04-07 07:56:11 +0000
commitce87ab925d06a784eec194081e00a1b4c9b94d0c (patch)
tree086e60c0205e00e0f0e1c31761434f5e9bf5fbcb /tests/hlsl/raypayload-attribute-no-struct.slang
parent1b82501dd0c74347cda4a2c7fe5a84fd610bb485 (diff)
Support for Payload Access Qualifiers (#3448) (#6595)
* Add support for Ray Payload Access Qualifiers (PAQs) (#3448) - Added [raypayload] attribute for struct declarations - Implemented field validation requiring read/write access qualifiers - Added diagnostic error for missing qualifiers - Enabled PAQs in DXC compiler and HLSL emission - Added new test demonstrating PAQ syntax - Implemented proper handling of ray payload attributes in IR generation * format code * Cleanup: Remove unused vars * Add check to enablePAQ only for profile >= lib_6_7 * Review Fix - Add PAQ support for DX Raytracing add enablePAQ flag to DownstreamCompileOpitons, improve PAQ handling update raypayload-attribute-paq.slang to ensure hlsl and dxil is validated * Add diagnostic test for missing paq for lib_6_7 Compile using `-disable-payload-qualifiers` aka lib_6_6 profile raypayload-attribute-no-struct.slang and raypayload-attribute.slang --------- Co-authored-by: slangbot <186143334+slangbot@users.noreply.github.com> Co-authored-by: Ellie Hermaszewska <ellieh@nvidia.com>
Diffstat (limited to 'tests/hlsl/raypayload-attribute-no-struct.slang')
-rw-r--r--tests/hlsl/raypayload-attribute-no-struct.slang7
1 files changed, 4 insertions, 3 deletions
diff --git a/tests/hlsl/raypayload-attribute-no-struct.slang b/tests/hlsl/raypayload-attribute-no-struct.slang
index c7ad94593..4e4921e14 100644
--- a/tests/hlsl/raypayload-attribute-no-struct.slang
+++ b/tests/hlsl/raypayload-attribute-no-struct.slang
@@ -1,7 +1,8 @@
-//enable when https://github.com/shader-slang/slang/issues/3448 is implemented
-//DISABLE_TEST:SIMPLE(filecheck=CHECK): -target hlsl -stage raygeneration -entry rayGenShaderA
+//TEST:SIMPLE(filecheck=CHECK): -target hlsl -profile lib_6_6 -stage raygeneration -entry rayGenShaderA
+//TEST:SIMPLE(filecheck=DXIL): -target dxil -profile lib_6_6 -stage raygeneration -entry rayGenShaderA
-// CHECK: struct [raypayload]
+// CHECK: struct RayPayload
+// DXIL: define void @
uniform RWTexture2D resultTexture;
uniform RaytracingAccelerationStructure sceneBVH;