summaryrefslogtreecommitdiffstats
path: root/tests/glsl/sascha-willems/viewportarray
diff options
context:
space:
mode:
authorTim Foley <tfoley@nvidia.com>2017-06-09 11:34:21 -0700
committerTim Foley <tfoley@nvidia.com>2017-06-09 13:44:59 -0700
commitfcf83dbf9effab3bd98bad2b83b2468b7eb05cfd (patch)
tree41047c94883b86ec085a81597391ce3ef557cd43 /tests/glsl/sascha-willems/viewportarray
parent52e8d4b9a27ab0060f874c3a63ab531847be35c0 (diff)
Initial import of code.
Diffstat (limited to 'tests/glsl/sascha-willems/viewportarray')
-rw-r--r--tests/glsl/sascha-willems/viewportarray/multiview.geom46
-rw-r--r--tests/glsl/sascha-willems/viewportarray/scene.frag21
-rw-r--r--tests/glsl/sascha-willems/viewportarray/scene.vert21
3 files changed, 88 insertions, 0 deletions
diff --git a/tests/glsl/sascha-willems/viewportarray/multiview.geom b/tests/glsl/sascha-willems/viewportarray/multiview.geom
new file mode 100644
index 000000000..39303fb33
--- /dev/null
+++ b/tests/glsl/sascha-willems/viewportarray/multiview.geom
@@ -0,0 +1,46 @@
+//TEST:COMPARE_GLSL:
+#version 450
+
+#extension GL_ARB_viewport_array : enable
+
+layout (triangles, invocations = 2) in;
+layout (triangle_strip, max_vertices = 3) out;
+
+layout (binding = 0) uniform UBO
+{
+ mat4 projection[2];
+ mat4 modelview[2];
+ vec4 lightPos;
+} ubo;
+
+layout (location = 0) in vec3 inNormal[];
+layout (location = 1) in vec3 inColor[];
+
+layout (location = 0) out vec3 outNormal;
+layout (location = 1) out vec3 outColor;
+layout (location = 2) out vec3 outViewVec;
+layout (location = 3) out vec3 outLightVec;
+
+void main(void)
+{
+ for(int i = 0; i < gl_in.length(); i++)
+ {
+ outNormal = mat3(ubo.modelview[gl_InvocationID]) * inNormal[i];
+ outColor = inColor[i];
+
+ vec4 pos = gl_in[i].gl_Position;
+ vec4 worldPos = (ubo.modelview[gl_InvocationID] * pos);
+
+ vec3 lPos = vec3(ubo.modelview[gl_InvocationID] * ubo.lightPos);
+ outLightVec = lPos - worldPos.xyz;
+ outViewVec = -worldPos.xyz;
+
+ gl_Position = ubo.projection[gl_InvocationID] * worldPos;
+
+ // Set the viewport index that the vertex will be emitted to
+ gl_ViewportIndex = gl_InvocationID;
+
+ EmitVertex();
+ }
+ EndPrimitive();
+} \ No newline at end of file
diff --git a/tests/glsl/sascha-willems/viewportarray/scene.frag b/tests/glsl/sascha-willems/viewportarray/scene.frag
new file mode 100644
index 000000000..1ecd7fdb3
--- /dev/null
+++ b/tests/glsl/sascha-willems/viewportarray/scene.frag
@@ -0,0 +1,21 @@
+//TEST:COMPARE_GLSL:
+#version 450
+
+layout (location = 0) in vec3 inNormal;
+layout (location = 1) in vec3 inColor;
+layout (location = 2) in vec3 inViewVec;
+layout (location = 3) in vec3 inLightVec;
+
+layout (location = 0) out vec4 outColor;
+
+void main()
+{
+ vec3 N = normalize(inNormal);
+ vec3 L = normalize(inLightVec);
+ vec3 V = normalize(inViewVec);
+ vec3 R = reflect(-L, N);
+ vec3 ambient = vec3(0.1);
+ vec3 diffuse = max(dot(N, L), 0.0) * vec3(1.0);
+ vec3 specular = pow(max(dot(R, V), 0.0), 16.0) * vec3(0.75);
+ outColor = vec4((ambient + diffuse) * inColor.rgb + specular, 1.0);
+} \ No newline at end of file
diff --git a/tests/glsl/sascha-willems/viewportarray/scene.vert b/tests/glsl/sascha-willems/viewportarray/scene.vert
new file mode 100644
index 000000000..28e1c3d8b
--- /dev/null
+++ b/tests/glsl/sascha-willems/viewportarray/scene.vert
@@ -0,0 +1,21 @@
+//TEST:COMPARE_GLSL:
+#version 450
+
+layout (location = 0) in vec3 inPos;
+layout (location = 1) in vec3 inNormal;
+layout (location = 2) in vec3 inColor;
+
+layout (location = 0) out vec3 outNormal;
+layout (location = 1) out vec3 outColor;
+
+out gl_PerVertex
+{
+ vec4 gl_Position;
+};
+
+void main()
+{
+ outColor = inColor;
+ outNormal = inNormal;
+ gl_Position = vec4(inPos.xyz, 1.0);
+}