diff options
| author | Tim Foley <tfoley@nvidia.com> | 2017-06-09 11:34:21 -0700 |
|---|---|---|
| committer | Tim Foley <tfoley@nvidia.com> | 2017-06-09 13:44:59 -0700 |
| commit | fcf83dbf9effab3bd98bad2b83b2468b7eb05cfd (patch) | |
| tree | 41047c94883b86ec085a81597391ce3ef557cd43 /tests/glsl/sascha-willems/viewportarray | |
| parent | 52e8d4b9a27ab0060f874c3a63ab531847be35c0 (diff) | |
Initial import of code.
Diffstat (limited to 'tests/glsl/sascha-willems/viewportarray')
| -rw-r--r-- | tests/glsl/sascha-willems/viewportarray/multiview.geom | 46 | ||||
| -rw-r--r-- | tests/glsl/sascha-willems/viewportarray/scene.frag | 21 | ||||
| -rw-r--r-- | tests/glsl/sascha-willems/viewportarray/scene.vert | 21 |
3 files changed, 88 insertions, 0 deletions
diff --git a/tests/glsl/sascha-willems/viewportarray/multiview.geom b/tests/glsl/sascha-willems/viewportarray/multiview.geom new file mode 100644 index 000000000..39303fb33 --- /dev/null +++ b/tests/glsl/sascha-willems/viewportarray/multiview.geom @@ -0,0 +1,46 @@ +//TEST:COMPARE_GLSL: +#version 450 + +#extension GL_ARB_viewport_array : enable + +layout (triangles, invocations = 2) in; +layout (triangle_strip, max_vertices = 3) out; + +layout (binding = 0) uniform UBO +{ + mat4 projection[2]; + mat4 modelview[2]; + vec4 lightPos; +} ubo; + +layout (location = 0) in vec3 inNormal[]; +layout (location = 1) in vec3 inColor[]; + +layout (location = 0) out vec3 outNormal; +layout (location = 1) out vec3 outColor; +layout (location = 2) out vec3 outViewVec; +layout (location = 3) out vec3 outLightVec; + +void main(void) +{ + for(int i = 0; i < gl_in.length(); i++) + { + outNormal = mat3(ubo.modelview[gl_InvocationID]) * inNormal[i]; + outColor = inColor[i]; + + vec4 pos = gl_in[i].gl_Position; + vec4 worldPos = (ubo.modelview[gl_InvocationID] * pos); + + vec3 lPos = vec3(ubo.modelview[gl_InvocationID] * ubo.lightPos); + outLightVec = lPos - worldPos.xyz; + outViewVec = -worldPos.xyz; + + gl_Position = ubo.projection[gl_InvocationID] * worldPos; + + // Set the viewport index that the vertex will be emitted to + gl_ViewportIndex = gl_InvocationID; + + EmitVertex(); + } + EndPrimitive(); +}
\ No newline at end of file diff --git a/tests/glsl/sascha-willems/viewportarray/scene.frag b/tests/glsl/sascha-willems/viewportarray/scene.frag new file mode 100644 index 000000000..1ecd7fdb3 --- /dev/null +++ b/tests/glsl/sascha-willems/viewportarray/scene.frag @@ -0,0 +1,21 @@ +//TEST:COMPARE_GLSL: +#version 450 + +layout (location = 0) in vec3 inNormal; +layout (location = 1) in vec3 inColor; +layout (location = 2) in vec3 inViewVec; +layout (location = 3) in vec3 inLightVec; + +layout (location = 0) out vec4 outColor; + +void main() +{ + vec3 N = normalize(inNormal); + vec3 L = normalize(inLightVec); + vec3 V = normalize(inViewVec); + vec3 R = reflect(-L, N); + vec3 ambient = vec3(0.1); + vec3 diffuse = max(dot(N, L), 0.0) * vec3(1.0); + vec3 specular = pow(max(dot(R, V), 0.0), 16.0) * vec3(0.75); + outColor = vec4((ambient + diffuse) * inColor.rgb + specular, 1.0); +}
\ No newline at end of file diff --git a/tests/glsl/sascha-willems/viewportarray/scene.vert b/tests/glsl/sascha-willems/viewportarray/scene.vert new file mode 100644 index 000000000..28e1c3d8b --- /dev/null +++ b/tests/glsl/sascha-willems/viewportarray/scene.vert @@ -0,0 +1,21 @@ +//TEST:COMPARE_GLSL: +#version 450 + +layout (location = 0) in vec3 inPos; +layout (location = 1) in vec3 inNormal; +layout (location = 2) in vec3 inColor; + +layout (location = 0) out vec3 outNormal; +layout (location = 1) out vec3 outColor; + +out gl_PerVertex +{ + vec4 gl_Position; +}; + +void main() +{ + outColor = inColor; + outNormal = inNormal; + gl_Position = vec4(inPos.xyz, 1.0); +} |
