summaryrefslogtreecommitdiff
path: root/tests/glsl/sascha-willems/texturearray/instancing.vert
diff options
context:
space:
mode:
authorTim Foley <tfoley@nvidia.com>2017-06-09 11:34:21 -0700
committerTim Foley <tfoley@nvidia.com>2017-06-09 13:44:59 -0700
commitfcf83dbf9effab3bd98bad2b83b2468b7eb05cfd (patch)
tree41047c94883b86ec085a81597391ce3ef557cd43 /tests/glsl/sascha-willems/texturearray/instancing.vert
parent52e8d4b9a27ab0060f874c3a63ab531847be35c0 (diff)
Initial import of code.
Diffstat (limited to 'tests/glsl/sascha-willems/texturearray/instancing.vert')
-rw-r--r--tests/glsl/sascha-willems/texturearray/instancing.vert30
1 files changed, 30 insertions, 0 deletions
diff --git a/tests/glsl/sascha-willems/texturearray/instancing.vert b/tests/glsl/sascha-willems/texturearray/instancing.vert
new file mode 100644
index 000000000..ad738a59b
--- /dev/null
+++ b/tests/glsl/sascha-willems/texturearray/instancing.vert
@@ -0,0 +1,30 @@
+//TEST:COMPARE_GLSL:
+#version 450
+
+#extension GL_ARB_separate_shader_objects : enable
+#extension GL_ARB_shading_language_420pack : enable
+
+layout (location = 0) in vec4 inPos;
+layout (location = 1) in vec2 inUV;
+
+struct Instance
+{
+ mat4 model;
+ vec4 arrayIndex;
+};
+
+layout (binding = 0) uniform UBO
+{
+ mat4 projection;
+ mat4 view;
+ Instance instance[8];
+} ubo;
+
+layout (location = 0) out vec3 outUV;
+
+void main()
+{
+ outUV = vec3(inUV, ubo.instance[gl_InstanceIndex].arrayIndex.x);
+ mat4 modelView = ubo.view * ubo.instance[gl_InstanceIndex].model;
+ gl_Position = ubo.projection * modelView * inPos;
+}