diff options
| author | Tim Foley <tfoley@nvidia.com> | 2017-06-09 11:34:21 -0700 |
|---|---|---|
| committer | Tim Foley <tfoley@nvidia.com> | 2017-06-09 13:44:59 -0700 |
| commit | fcf83dbf9effab3bd98bad2b83b2468b7eb05cfd (patch) | |
| tree | 41047c94883b86ec085a81597391ce3ef557cd43 /tests/glsl/sascha-willems/pbrbasic/pbr.vert | |
| parent | 52e8d4b9a27ab0060f874c3a63ab531847be35c0 (diff) | |
Initial import of code.
Diffstat (limited to 'tests/glsl/sascha-willems/pbrbasic/pbr.vert')
| -rw-r--r-- | tests/glsl/sascha-willems/pbrbasic/pbr.vert | 39 |
1 files changed, 39 insertions, 0 deletions
diff --git a/tests/glsl/sascha-willems/pbrbasic/pbr.vert b/tests/glsl/sascha-willems/pbrbasic/pbr.vert new file mode 100644 index 000000000..9a85b892a --- /dev/null +++ b/tests/glsl/sascha-willems/pbrbasic/pbr.vert @@ -0,0 +1,39 @@ +#version 450 +//TEST:COMPARE_GLSL: + +#extension GL_ARB_separate_shader_objects : enable +#extension GL_ARB_shading_language_420pack : enable + +layout (location = 0) in vec3 inPos; +layout (location = 1) in vec3 inNormal; +layout (location = 2) in vec2 inUV; + +layout (binding = 0) uniform UBO +{ + mat4 projection; + mat4 model; + mat4 view; + vec3 camPos; +} ubo; + +layout (location = 0) out vec3 outWorldPos; +layout (location = 1) out vec3 outNormal; +layout (location = 2) out vec2 outUV; + +layout(push_constant) uniform PushConsts { + vec3 objPos; +} pushConsts; + +out gl_PerVertex +{ + vec4 gl_Position; +}; + +void main() +{ + vec3 locPos = vec3(ubo.model * vec4(inPos, 1.0)); + outWorldPos = locPos + pushConsts.objPos; + outNormal = mat3(ubo.model) * inNormal; + outUV = inUV; + gl_Position = ubo.projection * ubo.view * vec4(outWorldPos, 1.0); +} |
