diff options
| author | Tim Foley <tfoley@nvidia.com> | 2017-06-09 11:34:21 -0700 |
|---|---|---|
| committer | Tim Foley <tfoley@nvidia.com> | 2017-06-09 13:44:59 -0700 |
| commit | fcf83dbf9effab3bd98bad2b83b2468b7eb05cfd (patch) | |
| tree | 41047c94883b86ec085a81597391ce3ef557cd43 /tests/glsl/sascha-willems/dynamicuniformbuffer/base.vert | |
| parent | 52e8d4b9a27ab0060f874c3a63ab531847be35c0 (diff) | |
Initial import of code.
Diffstat (limited to 'tests/glsl/sascha-willems/dynamicuniformbuffer/base.vert')
| -rw-r--r-- | tests/glsl/sascha-willems/dynamicuniformbuffer/base.vert | 34 |
1 files changed, 34 insertions, 0 deletions
diff --git a/tests/glsl/sascha-willems/dynamicuniformbuffer/base.vert b/tests/glsl/sascha-willems/dynamicuniformbuffer/base.vert new file mode 100644 index 000000000..5440e88d2 --- /dev/null +++ b/tests/glsl/sascha-willems/dynamicuniformbuffer/base.vert @@ -0,0 +1,34 @@ +#version 450 +//TEST:COMPARE_GLSL: + +#extension GL_ARB_separate_shader_objects : enable +#extension GL_ARB_shading_language_420pack : enable + +layout (location = 0) in vec3 inPos; +layout (location = 1) in vec3 inColor; + +layout (binding = 0) uniform UboView +{ + mat4 projection; + mat4 view; +} uboView; + +layout (binding = 1) uniform UboInstance +{ + mat4 model; +} uboInstance; + +layout (location = 0) out vec3 outColor; + +out gl_PerVertex +{ + vec4 gl_Position; +}; + +void main() +{ + outColor = inColor; + mat4 modelView = uboView.view * uboInstance.model; + vec3 worldPos = vec3(modelView * vec4(inPos, 1.0)); + gl_Position = uboView.projection * modelView * vec4(inPos.xyz, 1.0); +} |
