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authorTim Foley <tfoleyNV@users.noreply.github.com>2018-02-26 14:02:29 -0800
committerGitHub <noreply@github.com>2018-02-26 14:02:29 -0800
commitc3bc49624891d9799975ae4a47e598961eea8aab (patch)
tree78a2f1d4974e6ef5fabab8d15c18946d7738303d /tests/front-end
parent28887ae858450e8a5efc8d43851fd8e5b5356e32 (diff)
Merge from 0.9.x (#429)
* Fix bug when subscripting a type that must be split (#396) The logic was creating a `PairPseudoExpr` as part of a subscript (`operator[]`) operation, but neglecting to fill in its `pairInfo` field, which led to a null-pointer crash further along. * Allow writes to UAV textures (#416) Work on #415 This issue is already fixed in the `v0.10.*` line, but I'm back-porting the fix to `v0.9.*`. The issue here was that the stdlib declarations for texture types were only including the `get` accessor for subscript operations, even if the texture was write-able. I've also included the fixes for other subscript accessors in the stdlib (notably that `OutputPatch<T>` is readable, but not writable, despite what the name seems to imply). * Fix infinite loop in semantic parsing (#424) The code for parsing semantics was looking for a fixed set of tokens to terminate a semantic list, rather than assuming that whenever you don't see a `:` ahead, you probably are done with semantics. This meant that you could get into an infinite loop just with simple mistakes like leaving out a `;`. This change fixes the parser to note infinite loop in this case, and adds a test case to verify the fix.
Diffstat (limited to 'tests/front-end')
-rw-r--r--tests/front-end/uav-write.slang20
1 files changed, 20 insertions, 0 deletions
diff --git a/tests/front-end/uav-write.slang b/tests/front-end/uav-write.slang
new file mode 100644
index 000000000..c70af26a3
--- /dev/null
+++ b/tests/front-end/uav-write.slang
@@ -0,0 +1,20 @@
+// uav-write.slang
+//TEST:SIMPLE:
+
+// Just confirming that code that writes to a UAV will type-check.
+
+RWTexture2D<float4> gOutput;
+
+float4 test(uint2 coord, float4 value)
+{
+ // read
+ value = value + gOutput[coord];
+
+ // write
+ gOutput[coord] = value;
+
+ // read-modify-write
+ gOutput[coord] += value;
+
+ return value;
+} \ No newline at end of file