diff options
| author | jsmall-nvidia <jsmall@nvidia.com> | 2021-12-21 16:35:34 -0500 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2021-12-21 16:35:34 -0500 |
| commit | 447b7e0e2be031409b1421b49c81f020353bf7c5 (patch) | |
| tree | 721a1e892b4dc0bcc8c62d7b7e3f9dbb843bf958 /tests/experiments/generic/return-generic-2.slang | |
| parent | d7ed829c3f85514fc08a12a5701d64390b31040c (diff) | |
Language experiments (#2068)
* #include an absolute path didn't work - because paths were taken to always be relative.
* Moved to experiments.
Added some more tests.
* More tests around associated types.
* Return interface tests.
* More tests.
Diffstat (limited to 'tests/experiments/generic/return-generic-2.slang')
| -rw-r--r-- | tests/experiments/generic/return-generic-2.slang | 38 |
1 files changed, 38 insertions, 0 deletions
diff --git a/tests/experiments/generic/return-generic-2.slang b/tests/experiments/generic/return-generic-2.slang new file mode 100644 index 000000000..487b20e44 --- /dev/null +++ b/tests/experiments/generic/return-generic-2.slang @@ -0,0 +1,38 @@ +//DISABLE_TEST(compute):COMPARE_COMPUTE_EX:-slang -compute -shaderobj + +/* A test of a generic function returning a generic struct. types. + +Failed: + +.slang(20): note 99999: an internal error threw an exception while working on code near this location +(0): error 99999: Slang compilation aborted due to an exception of class Slang::InternalError: unexpected: ErrorType + */ + +//TEST_INPUT:ubuffer(data=[0 0 0 0], stride=4):out,name outputBuffer +RWStructuredBuffer<int> outputBuffer; + +// NOTE, that really I'd prefer, but that won't work because +// the : int doesn't currently allow +// vector<T, SIZE> makeVector4<T, SIZE : int>(T values[SIZE]) + +vector<T> makeVector4<T>(T values[4]) +{ + vector<T, 4> v; + v.x = values[0]; + v.y = values[1]; + v.z = values[2]; + v.w = values[3]; + return v; +} + +[numthreads(4, 1, 1)] +void computeMain(uint3 dispatchThreadID : SV_DispatchThreadID) +{ + int index = dispatchThreadID.x; + + float values[] = { 1, 2, 3, 4}; + + let vec = makeVector4<float>(values); + + outputBuffer[index] = dot(vec, vec); +} |
