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authorjsmall-nvidia <jsmall@nvidia.com>2021-12-21 16:35:34 -0500
committerGitHub <noreply@github.com>2021-12-21 16:35:34 -0500
commit447b7e0e2be031409b1421b49c81f020353bf7c5 (patch)
tree721a1e892b4dc0bcc8c62d7b7e3f9dbb843bf958 /tests/experiments/generic/fixed-array-4.slang
parentd7ed829c3f85514fc08a12a5701d64390b31040c (diff)
Language experiments (#2068)
* #include an absolute path didn't work - because paths were taken to always be relative. * Moved to experiments. Added some more tests. * More tests around associated types. * Return interface tests. * More tests.
Diffstat (limited to 'tests/experiments/generic/fixed-array-4.slang')
-rw-r--r--tests/experiments/generic/fixed-array-4.slang60
1 files changed, 60 insertions, 0 deletions
diff --git a/tests/experiments/generic/fixed-array-4.slang b/tests/experiments/generic/fixed-array-4.slang
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+++ b/tests/experiments/generic/fixed-array-4.slang
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+//DISABLE_TEST(compute):COMPARE_COMPUTE_EX:-slang -compute -shaderobj
+
+/* A test around use of an array like container.
+ */
+
+//TEST_INPUT:ubuffer(data=[0 0 0 0], stride=4):out,name outputBuffer
+RWStructuredBuffer<float> outputBuffer;
+
+/* Here is an attempt to provide an interface to check equality.
+But is the definition right anyway? Really I want the This and Type to be
+the same type. I guess this enforces that but in an odd manner.
+*/
+interface IEquality
+{
+ associatedtype Type;
+ bool isEqual(Type rhs);
+};
+
+extension int : IEquality
+{
+ typedef int Type;
+ bool isEqual(Type rhs)
+ {
+ // This use of `this` is going to seem odd to a C++ programmer
+ return this == rhs;
+ }
+};
+
+struct FixedArray<T : IEquality>
+{
+ static const int SIZE = 4;
+
+ [mutating] void setAt(int i, T value) { elements[i] = value; }
+ T getAt(int i) { return elements[i]; }
+ int indexOf(T v)
+ {
+ for (int i = 0; i < SIZE; ++i)
+ {
+ if (v.isEqual(elements[i]))
+ {
+ return i;
+ }
+ return -1;
+ }
+ }
+ T elements[SIZE];
+};
+
+
+[numthreads(4, 1, 1)]
+void computeMain(uint3 dispatchThreadID : SV_DispatchThreadID)
+{
+ int index = dispatchThreadID.x;
+
+ FixedArray<int> arr;
+ arr.setAt(0, index);
+
+ outputBuffer[index] = 1 + arr.getAt(0);
+}
+